{"id":22902,"date":"2023-09-28T08:57:07","date_gmt":"2023-09-28T08:57:07","guid":{"rendered":"https:\/\/skin.club\/community?p=22902"},"modified":"2026-07-22T08:59:12","modified_gmt":"2026-07-22T08:59:12","slug":"trade-up-contracts-guide-cs2","status":"publish","type":"post","link":"https:\/\/community.skin.club\/en\/articles\/trade-up-contracts-guide-cs2","title":{"rendered":"Trade Up Contracts in CS2: Full Guide (2026)"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">A Trade Up Contract in CS2 is an inventory feature that exchanges ten eligible weapon skins of the same rarity for one skin of the next rarity tier. Players use it to convert low-value items into a chance at a more valuable result, making contracts part of skin trading and inventory management. The outcome depends on the collections represented in the contract, while the received skin\u2019s rarity is fixed at one level above the inputs. Each contract follows fixed rules that determine which skins can be used and what result can appear.<\/span><\/p>\n<h2><strong>How Trade Up Contracts Work in 2026<\/strong><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-410253\" src=\"https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/How-Trade-Up-Contracts-Work-in-2026.jpg\" alt=\"How Trade Up Contracts Work in 2026\" width=\"1280\" height=\"720\" srcset=\"https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/How-Trade-Up-Contracts-Work-in-2026.jpg 1280w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/How-Trade-Up-Contracts-Work-in-2026-300x169.jpg 300w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/How-Trade-Up-Contracts-Work-in-2026-1024x576.jpg 1024w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/How-Trade-Up-Contracts-Work-in-2026-768x432.jpg 768w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/How-Trade-Up-Contracts-Work-in-2026-600x338.jpg 600w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/How-Trade-Up-Contracts-Work-in-2026-1200x675.jpg 1200w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/How-Trade-Up-Contracts-Work-in-2026-533x300.jpg 533w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/How-Trade-Up-Contracts-Work-in-2026-1067x600.jpg 1067w\" sizes=\"(max-width: 1280px) 100vw, 1280px\"><\/p>\n<p><span style=\"font-weight: 400;\">In 2026, the system has two formats: standard contracts and the Covert contract added in October 2025. Each follows specific restrictions for rarity, item type, and collection.<\/span><\/p>\n<ul class=\"article-list-pink\">\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><span style=\"font-weight: 400;\">Standard contracts require <\/span><b>10 skins of the same quality<\/b><span style=\"font-weight: 400;\">.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><span style=\"font-weight: 400;\">Skins from <\/span><b>different collections can be mixed<\/b><span style=\"font-weight: 400;\">, but the result can only come from a collection represented by the inputs.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>StatTrak\u2122 and regular skins can\u2019t be combined<\/b><span style=\"font-weight: 400;\"> in one contract.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><span style=\"font-weight: 400;\">Souvenir and regular skins <\/span><b>can be mixed<\/b><span style=\"font-weight: 400;\">. The <\/span><b>Souvenir attribute is removed<\/b><span style=\"font-weight: 400;\">, and the output is a regular item.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><span style=\"font-weight: 400;\">Covert is no longer the final step. Five regular Covert skins can produce regular <\/span><b>knives or gloves<\/b><span style=\"font-weight: 400;\">, while five StatTrak\u2122 Covert skins can produce a <\/span><b>StatTrak\u2122 knife<\/b><span style=\"font-weight: 400;\">.<\/span><\/li>\n<\/ul>\n<h2><strong>How to Trade Up: Step by Step<\/strong><\/h2>\n<p><span style=\"font-weight: 400;\">The contract is opened through an eligible skin in the CS2 inventory. Every selected item should be checked before submission, since completing the contract consumes all input skins.<\/span><\/p>\n<ol>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Open the inventory and left-click an eligible weapon skin.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Select <\/span><i><span style=\"font-weight: 400;\">Use With Trade Up Contract<\/span><\/i><span style=\"font-weight: 400;\"> from the item menu.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Add eligible skins until every input slot is filled.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Review the skins, their collections, and item types before proceeding.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Sign the contract with the mouse and confirm the exchange.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The resulting item is added to the inventory automatically.<\/span><\/li>\n<\/ol>\n<h2><strong>The October 2025 Update: What Changed<\/strong><\/h2>\n<p><a href=\"https:\/\/store.steampowered.com\/news\/app\/730\/view\/516350567072662004?l=english\"><span style=\"font-weight: 400;\">Valve\u2019s October 2025 update<\/span><\/a><span style=\"font-weight: 400;\"> extended Trade Up Contracts beyond Covert weapon skins. Demand for eligible Covert skins rose immediately, pushing many prices upward as traders searched for contract inputs. At the same time, knife and glove prices fell because the update created a new source of supply outside case openings. The change caused heavy market volatility and forced prices across connected collections to adjust. It was reported that the total of the CS2 item market fell by <\/span><i><span style=\"font-weight: 400;\">more than 30%<\/span><\/i><span style=\"font-weight: 400;\"> overnight, though market-cap estimates remain approximate.<\/span><\/p>\n<h2><strong>Knife &amp; Glove Trade Ups<\/strong><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-410254\" src=\"https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/Knife-Glove-Trade-Ups.jpg\" alt=\"Knife &amp; Glove Trade Ups\" width=\"1280\" height=\"720\" srcset=\"https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/Knife-Glove-Trade-Ups.jpg 1280w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/Knife-Glove-Trade-Ups-300x169.jpg 300w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/Knife-Glove-Trade-Ups-1024x576.jpg 1024w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/Knife-Glove-Trade-Ups-768x432.jpg 768w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/Knife-Glove-Trade-Ups-600x338.jpg 600w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/Knife-Glove-Trade-Ups-1200x675.jpg 1200w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/Knife-Glove-Trade-Ups-533x300.jpg 533w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/Knife-Glove-Trade-Ups-1067x600.jpg 1067w\" sizes=\"(max-width: 1280px) 100vw, 1280px\"><\/p>\n<p><span style=\"font-weight: 400;\">Knife and glove contracts require <\/span><i><span style=\"font-weight: 400;\">five Covert skins<\/span><\/i><span style=\"font-weight: 400;\">, as mentioned above. The <\/span><a href=\"https:\/\/community.skin.club\/en\/articles\/cs2-new-cases\"><span style=\"font-weight: 400;\">cases<\/span><\/a><span style=\"font-weight: 400;\"> represented by those inputs define the rare special item pool. Using skins from a single case limits the outcome to that case\u2019s rare item pool, although the exact finish isn\u2019t selected.<\/span><\/p>\n<ul class=\"article-list-pink\">\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><span style=\"font-weight: 400;\">Five regular Covert skins from the <\/span><b>Kilowatt Case<\/b><span style=\"font-weight: 400;\"> produce a regular <\/span><b>Kukri Knife<\/b><span style=\"font-weight: 400;\"> in one of the case\u2019s available finishes.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><span style=\"font-weight: 400;\">Five regular Covert skins from the <\/span><b>Recoil Case<\/b><span style=\"font-weight: 400;\"> produce one of the <\/span><b>gloves<\/b><span style=\"font-weight: 400;\"> linked to that case.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><span style=\"font-weight: 400;\">Mixing Covert skins from different cases <\/span><b>adds their rare item pools<\/b><span style=\"font-weight: 400;\"> to the possible outcomes.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><span style=\"font-weight: 400;\">Gloves don\u2019t have StatTrak\u2122 versions, so <\/span><b>five StatTrak\u2122 Covert skins always produce a StatTrak\u2122 knife<\/b><span style=\"font-weight: 400;\">. StatTrak\u2122 Coverts from collections with glove-only rare pools <\/span><b>are ineligible<\/b><span style=\"font-weight: 400;\">.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><span style=\"font-weight: 400;\">The resulting knife or gloves receive a <\/span><b>seven-day trade hold<\/b><span style=\"font-weight: 400;\"> before they can be traded or sold.<\/span><\/li>\n<\/ul>\n<h2><strong>How the Odds Work<\/strong><\/h2>\n<p><span style=\"font-weight: 400;\">In 2026, every input carries an equal share of a Trade Up Contract\u2019s probability: <\/span><i><span style=\"font-weight: 400;\">10% in a standard contract<\/span><\/i><span style=\"font-weight: 400;\"> and <\/span><i><span style=\"font-weight: 400;\">20% in a five-Covert contract<\/span><\/i><span style=\"font-weight: 400;\">. The game first selects an input, then chooses one eligible output from that input\u2019s collection. At the <\/span><i><span style=\"font-weight: 400;\">Classified-to-Covert<\/span><\/i><span style=\"font-weight: 400;\"> tier, using one input from the <\/span><a href=\"https:\/\/wiki.skin.club\/en\/collections\/the-cobblestone-collection\"><b>Cobblestone Collection<\/b><\/a><span style=\"font-weight: 400;\"> and nine from the <\/span><a href=\"https:\/\/wiki.skin.club\/en\/collections\/the-spectrum-2-collection\"><b>Spectrum 2 Collection<\/b><\/a><span style=\"font-weight: 400;\"> gives Cobblestone <\/span><b>10%<\/b><span style=\"font-weight: 400;\"> of the total probability and Spectrum 2 <\/span><b>90%<\/b><span style=\"font-weight: 400;\">. Spectrum 2\u2019s share is then divided among its eligible Covert outcomes. This per-input formula is based on community testing after the update. Valve doesn\u2019t officially publish Trade Up Contract odds.<\/span><\/p>\n<h2><strong>How Output Float Is Calculated<\/strong><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-410257\" src=\"https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/How-Output-Float-Is-Calculated.jpg\" alt=\"How Output Float Is Calculated\" width=\"1280\" height=\"720\" srcset=\"https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/How-Output-Float-Is-Calculated.jpg 1280w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/How-Output-Float-Is-Calculated-300x169.jpg 300w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/How-Output-Float-Is-Calculated-1024x576.jpg 1024w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/How-Output-Float-Is-Calculated-768x432.jpg 768w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/How-Output-Float-Is-Calculated-600x338.jpg 600w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/How-Output-Float-Is-Calculated-1200x675.jpg 1200w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/How-Output-Float-Is-Calculated-533x300.jpg 533w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/09\/How-Output-Float-Is-Calculated-1067x600.jpg 1067w\" sizes=\"(max-width: 1280px) 100vw, 1280px\"><\/p>\n<p><span style=\"font-weight: 400;\">The output <\/span><a href=\"https:\/\/community.skin.club\/en\/articles\/cs2-skin-float-guide\"><span style=\"font-weight: 400;\">float value<\/span><\/a><span style=\"font-weight: 400;\"> is determined by the position of each input within its own permitted float range. The same normalized average is applied to every possible output, but different output caps can produce different wear conditions.<\/span><\/p>\n<ol>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Clamp<\/b><span style=\"font-weight: 400;\">: Match each input\u2019s stored float to its skin-specific minimum and maximum range.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Normalize<\/b><span style=\"font-weight: 400;\">: Convert each float to a 0-1 value using <\/span><i><span style=\"font-weight: 400;\">(float \u2013 minimum) \u00f7 (maximum \u2013 minimum)<\/span><\/i><span style=\"font-weight: 400;\">.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Average<\/b><span style=\"font-weight: 400;\">: Add the normalized values and divide by the number of inputs.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Project<\/b><span style=\"font-weight: 400;\">: Map that average onto each output\u2019s range using <\/span><i><span style=\"font-weight: 400;\">minimum + average \u00d7 (maximum \u2212 minimum)<\/span><\/i><span style=\"font-weight: 400;\">.<\/span><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">A narrow output cap, such as <\/span><i><span style=\"font-weight: 400;\">0.06-0.80<\/span><\/i><span style=\"font-weight: 400;\">, can push the result <\/span><i><span style=\"font-weight: 400;\">above 0.07<\/span><\/i><span style=\"font-weight: 400;\">, producing Minimal Wear instead of Factory New and eliminating the contract\u2019s economic benefit. Every possible output float <\/span><b>should be checked before signing<\/b><span style=\"font-weight: 400;\">.<\/span><\/p>\n<h2><strong>Profitable Trade Ups in 2026<\/strong><\/h2>\n<p><span style=\"font-weight: 400;\">Profitable trade-ups depend on exact float targeting, controlled entry costs, and output liquidity after marketplace fees. Positive EV can\u2019t be treated as fixed, since higher input prices or weaker demand can erase the margin, and the market remains volatile after the October 2025 update. All figures use prices recorded on <\/span><i><span style=\"font-weight: 400;\">July 16, 2026<\/span><\/i><span style=\"font-weight: 400;\">, and should be recalculated before execution.<\/span><\/p>\n<div class=\"article__table article-table w-100\"><table><thead><tr><th scope=\"col\" class=\"table-heading\"><div class=\"cell-inner\">Contract<\/div><\/th><th scope=\"col\" class=\"table-heading\"><div class=\"cell-inner\">Inputs<\/div><\/th><th scope=\"col\" class=\"table-heading\"><div class=\"cell-inner\">Possible outputs<\/div><\/th><th scope=\"col\" class=\"table-heading\"><div class=\"cell-inner\">Cost \u2192 EV after fee<\/div><\/th><\/tr><\/thead>\n<tbody>\n\n<tr>\n<td><div class=\"cell-inner\">Consumer\n(76% profit chance)<\/div><\/td>\n<td><div class=\"cell-inner\">P90 Scorched FT, G3SG1 Safari Mesh FT, P250 Bone Mask FT+BS, AUG Colony WW, Galil AR Hunting Blind FT, PP-Bizon Forest Leaves FT+WW+BS, MAC-10 Tornado BS<\/div><\/td>\n<td><div class=\"cell-inner\">SSG 08 Tropical Storm WW, MP7 Orange Peel WW, Glock-18 Groundwater WW, P2000 Grassland Leaves WW, Negev CaliCamo FT, SG 553 Gator Mesh FT\u00a0<\/div><\/td>\n<td><div class=\"cell-inner\">$19 \u2192 $30<\/div><\/td>\n<\/tr>\n<tr>\n<td><div class=\"cell-inner\">Restricted\n(70% profit chance)<\/div><\/td>\n<td><div class=\"cell-inner\">AUG Sand Storm FT+MW+WW, XM1014 Elegant Vines FT+MW, Glock-18 Pink DDPAT FT+WW, XM1014 Black Tie BS, Galil AR Firefight WW+BS\u00a0<\/div><\/td>\n<td><div class=\"cell-inner\">Desert Eagle Fennec Fox WW, MP5-SD Oxide Oasis FT, AUG Fleet Flock BS, P250 Asiimov BS, UMP-45 Primal Saber WW\u00a0<\/div><\/td>\n<td><div class=\"cell-inner\">$142 \u2192 $395<\/div><\/td>\n<\/tr>\n<tr>\n<td><div class=\"cell-inner\">Classified\n(100% profit chance)<\/div><\/td>\n<td><div class=\"cell-inner\">9\u00d7 Five-SeveN Fall Hazard FT + SG 553 Hazard Pay FT<\/div><\/td>\n<td><div class=\"cell-inner\">M4A1-S Imminent Danger WW<\/div><\/td>\n<td><div class=\"cell-inner\">$1,678 \u2192 $3,430<\/div><\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div>\n<h2><strong>Strategies: Collections, Fillers, Floats<\/strong><\/h2>\n<p><span style=\"font-weight: 400;\">Collections, fillers, and floats work together when building a Trade Up Contract. The main strategy depends on the player\u2019s priority.<\/span><\/p>\n<ul class=\"article-list-pink\">\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Pool-control strategy<\/b><span style=\"font-weight: 400;\">: Use all inputs from one collection to keep every possible result inside the same output pool. Input floats should still be tested against every possible result.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Weighted-target strategy<\/b><span style=\"font-weight: 400;\">: Use several inputs from the target collection and complete the contract with cheaper fillers from another collection. This lowers the cost but transfers part of the probability to the filler collection.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Float-threshold strategy<\/b><span style=\"font-weight: 400;\">: Combine a few low normalized-float inputs with cheaper higher-float skins while keeping the final average below the required wear threshold. This avoids overpaying for ten premium inputs, but every possible output must be checked separately because float caps differ.<\/span><\/li>\n<\/ul>\n<h2><strong>Common Mistakes<\/strong><\/h2>\n<p><span style=\"font-weight: 400;\">Trade Up Contracts apply the selected inputs without correcting poor collection choices, unsuitable floats, or inaccurate price assumptions. A valid contract can therefore produce the expected item type and still result in the wrong wear tier or a financial loss.<\/span><\/p>\n<ul class=\"article-list-pink\">\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Checking only the target result<\/b><span style=\"font-weight: 400;\">: Every possible output and its probability must be included in the expected-value calculation. A valuable target doesn\u2019t make the full contract profitable.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Averaging raw float values<\/b><span style=\"font-weight: 400;\">: Current output calculations use normalized input floats and each result\u2019s specific float range. Ignoring these caps can produce a worse wear condition than planned.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Using incompatible inputs<\/b><span style=\"font-weight: 400;\">: Standard contracts require skins of the same rarity, and regular items can\u2019t be mixed with StatTrak items. Souvenir skins lose their Souvenir attributes when used with regular skins.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Choosing fillers by price alone<\/b><span style=\"font-weight: 400;\">: Cheap fillers add their collections and unwanted results to the outcome pool. Their probability, float, and output value must be calculated before purchase.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Ignoring selling costs and liquidity<\/b><span style=\"font-weight: 400;\">: Listed prices aren\u2019t equal to the amount received after fees, and rare outputs may take time to sell at the expected value.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">Collection names, item types, and every possible wear result should be checked again before signing.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A Trade Up Contract in CS2 is an inventory feature that exchanges ten eligible weapon skins of the same rarity for one skin of the next rarity tier. Players use it to convert low-value items into a chance at a more valuable result, making contracts part of skin trading and inventory management. The outcome depends [&hellip;]<\/p>\n","protected":false},"author":10,"featured_media":410243,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-22902","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Trade Up Contracts in CS2: Full Guide (2026)<\/title>\n<meta name=\"description\" content=\"Master CS2 Trade Up Contracts with our comprehensive guide. 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