{"id":25351,"date":"2023-10-04T17:00:16","date_gmt":"2023-10-04T17:00:16","guid":{"rendered":"https:\/\/skin.club\/community?p=25351"},"modified":"2026-07-06T11:50:14","modified_gmt":"2026-07-06T11:50:14","slug":"inferno-callouts-cs2","status":"publish","type":"post","link":"https:\/\/community.skin.club\/en\/articles\/inferno-callouts-cs2","title":{"rendered":"Inferno Callouts in CS2: Interactive Map (2026)"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">Inferno in CS2 is built around tight routes and open grenade paths. Its skybox has no invisible ceiling, allowing grenades to travel across the map without hitting hidden limits. This makes long-range utility possible. On the ground, however, the map features narrow streets and short corridors. Since volumetric smokes fill these confined spaces and block paths without leaving gaps at the edges, knowing Inferno callouts is important for fast round information. Many areas are close to one another and share similar names, making the map more difficult to learn.<\/span><\/p>\n<h2><strong>How Callouts Work on Inferno<\/strong><\/h2>\n<p><span style=\"font-weight: 400;\">Inferno first appeared in 2001 and has remained part of every main entry of the series. The CS2 version keeps the village layout, with stone streets, buildings, apartments, and small courtyards connecting the two bombsites. Although A and B are not far apart on the map, the available routes make them feel much farther apart during a round. Banana, Mid, Apps, Library, CT, and Pit all require precise callouts.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The 2026 update changed several A Site callouts, affecting how players describe positions. Graveyard was closed, Balcony was extended, the wall above Pit was raised, and the small window near Second Mid Balcony received clipping changes. 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x=\"335.1136474609375\" dy=\"12\">Box<\/tspan>                                            <\/text>                <\/g>                                <\/svg>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772525378320\" style=\"            position: absolute;            top: 472.76962280273px;            left: 45.113647460938px;            width: 185px;            height: 224px;            --tooltip-offset: 12.386352539062px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">T Spawn<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The Terrorist starting area. Ts split from here toward T Ramp, Kitchen, or T Apps.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772526315959\" style=\"            position: absolute;            top: 551.76969909668px;            left: 234.11364746094px;            width: 108px;            height: 59.0004529953px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Kitchen<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The room near T Balcony. It\u2019s a short transition point.<br \/><br \/>Also known as:<br \/>\u2013 Living Room<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772526555089\" style=\"            position: absolute;            top: 607.76969909668px;            left: 229.11364746094px;            width: 256px;            height: 60px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Second Mid<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The parallel lane beside Main Mid. Ts use it to reach Apartments, Underpass, or Window Room. A defender watching this lane can stop lurks before they reach A.<br \/><br \/>Also known as:<br \/>\u2013 Alt Mid<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772526709166\" style=\"            position: absolute;            top: 609.76969909668px;            left: 257.11364746094px;            width: 27px;            height: 47px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Bridge<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The exposed connector from T Apps toward Kitchen. Crossing it without support is risky, since several angles can punish movement through this area.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772528253339\" style=\"            position: absolute;            top: 578.77024078369px;            left: 311.11364746094px;            width: 63px;            height: 34px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">T Balcony<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The apartment balcony facing Second Mid. Ts use it to watch Window, Underpass, and Second Mid. CTs must account for it when peeking.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772528345862\" style=\"            position: absolute;            top: 662.76979064941px;            left: 257.11364746094px;            width: 115px;            height: 56.000717163086px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">T Apps<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The room near the T side. It works as a setup point for slower A rounds or late lurks.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772528867499\" style=\"            position: absolute;            top: 470.7705078125px;            left: 264.11364746094px;            width: 97px;            height: 26px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">T Ramp<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The sloped exit from T Spawn toward Mid and Banana. Ts use it to set early spacing before taking Mid or Banana. CTs can watch deeper angles from Top Mid with rifles or an AWP.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772529155737\" style=\"            position: absolute;            top: 467.77006149292px;            left: 238.11364746094px;            width: 25px;            height: 20.00044631958px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Ledge<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The raised spot just behind T Ramp, offering a different peek toward Top Mid.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772529333666\" style=\"            position: absolute;            top: 495.77015304565px;            left: 334.11364746094px;            width: 202px;            height: 53px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Mid<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The central lane of the map. Control of this space helps attackers pressure A from more than one direction. For defenders, vision here gives early reads and makes rotations safer.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772529446513\" style=\"            position: absolute;            top: 497.76979768276px;            left: 370.11364746094px;            width: 13px;            height: 110.00071012974px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Underpass<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The low tunnel between Mid and Second Mid. Ts use it for quiet movement, late splits, or Mid pressure from an unexpected angle.<br \/><br \/>Also known as:<br \/>\u2013 Mexico<br \/>\u2013 Under<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772529585170\" style=\"            position: absolute;            top: 496.76962280273px;            left: 331.11364746094px;            width: 34px;            height: 50.00080871582px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Bottom\r Mid<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The lower part of Mid, closer to T Ramp. Ts use it to group before taking Top Mid or moving through Underpass. CTs can contest it with utility from Mid or Short.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772529737545\" style=\"            position: absolute;            top: 481.76997756958px;            left: 541.11364746094px;            width: 36px;            height: 95px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Top\r Mid<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The upper part of Mid where the route splits toward Short and Long. CTs often hold it from Short or Long corner.<br \/><br \/>Also known as:<br \/>\u2013 Close Mid<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772529863875\" style=\"            position: absolute;            top: 555.76988601685px;            left: 513.11364746094px;            width: 24px;            height: 27px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Boiler<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The room between Apartments and Top Mid. Both sides can use this room for lurking.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772529953605\" style=\"            position: absolute;            top: 568.77042007446px;            left: 467.11364746094px;            width: 22px;            height: 37px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Stairs<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The staircase between Mid and Second Mid, under the Window Room. It can be used to move between the two lanes without taking the open route.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772530220580\" style=\"            position: absolute;            top: 606.03950500488px;            left: 477.11364746094px;            width: 41px;            height: 59px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Window<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The room above Second Mid with two window angles and a balcony. It gives defenders early information, but staying there for too long can become risky.<br \/><br \/>Also known as:<br \/>\u2013 Window Room<br \/>\u2013 Light Room<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772530371316\" style=\"            position: absolute;            top: 710.76997375488px;            left: 372.11364746094px;            width: 81px;            height: 26px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Back Alley<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The area at the exit of T Apps. Attackers can pause there before moving through the halls. The position can become risky fast because escape options are limited once utility lands.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772530545752\" style=\"            position: absolute;            top: 600.76961517334px;            left: 507.11364746094px;            width: 151px;            height: 77.000007629395px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Apartments<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The long corridor leading toward Balcony on A Site. Control here can force defenders to worry about Balcony, Pit, and site pressure at the same time.<br \/><br \/>Also known as:<br \/>\u2013 Long Hall<br \/>\u2013 Apps<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772530942555\" style=\"            position: absolute;            top: 628.77041625977px;            left: 657.11364746094px;            width: 98px;            height: 74px;            --tooltip-offset: -56.113647460938px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Pit<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">A key CT anchor position. It gives cover against Short and Balcony. CTs can delay the hit from here, while Ts must clear it before planting safely.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772531001811\" style=\"            position: absolute;            top: 635.77005767822px;            left: 657.11364746094px;            width: 18px;            height: 41px;            --tooltip-offset: -16.113647460938px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Balcony<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The ledge above Pit and A Site. Ts use it to enter from Apartments and pressure Pit. After the extension, movement from Apps is less cramped, and fights against Pit have changed.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772531092575\" style=\"            position: absolute;            top: 578.76988792419px;            left: 542.11364746094px;            width: 113px;            height: 57px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Short<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The narrow path from Mid to A. Ts use it for fast A hits and trade-heavy entries. CTs often fight from Site or Pit to slow the push.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772531241259\" style=\"            position: absolute;            top: 412.77041625977px;            left: 534.11364746094px;            width: 184px;            height: 64px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Long<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The wider route from Mid toward Arch and Library. Ts use it to split A or cut rotations. CTs use Long control to keep access to Library, Moto, and CT Spawn.<br \/><br \/>Also known as:<br \/>\u2013 Arches<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772531395823\" style=\"            position: absolute;            top: 499.77042388916px;            left: 616.11364746094px;            width: 57px;            height: 87px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">A\r Site<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The main plant area on A.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772531475808\" style=\"            position: absolute;            top: 499.76989746094px;            left: 616.11364746094px;            width: 58px;            height: 22px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Back Site<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The deeper part of A, behind the site boxes. CTs can use it to hide during a hold. Ts can play it after the plant, but the spot is easier to clear with utility.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772532982106\" style=\"            position: absolute;            top: 616.77024841309px;            left: 621.11364746094px;            width: 49px;            height: 20px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Truck<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The vehicle on the Short side of A Site, used both as a positional reference and as a route for reaching Balcony.<br \/><br \/>Also known as:<br \/>\u2013 Cart<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772533104863\" style=\"            position: absolute;            top: 525.76979732513px;            left: 717.11364746094px;            width: 39px;            height: 89.000264167786px;            --tooltip-offset: -86.613647460938px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Graveyard<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">This position is no longer playable as a full deep hiding spot due to the iron gate. However, the remaining steps can still be used to stay out of sight from Moto, though this position leaves players fairly exposed to other angles.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772533401300\" style=\"            position: absolute;            top: 458.77006530762px;            left: 688.11364746094px;            width: 46px;            height: 17px;            --tooltip-offset: -61.113647460938px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Moto<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The small cover point between Library and A Site. CTs use it to hold the site edge. Ts clear it before planting because a defender there can stop the bomb or punish default.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772533501174\" style=\"            position: absolute;            top: 362.76962000132px;            left: 611.11364746094px;            width: 24px;            height: 52.000445306301px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Arch<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The CT-side route at the end of Long, close to Library and Speedway. CTs use it to hold Long, rotate toward A, or fall back toward B.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772533565968\" style=\"            position: absolute;            top: 182.77033233643px;            left: 588.11364746094px;            width: 23px;            height: 177.99947357178px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Speedway<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The long rotation path in front of CT Spawn, connecting Arch with the B side of the map. CTs use it for fast movement between sites. Ts can call it during late rounds when cutting rotations or watching defenders move from A toward B.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772533690554\" style=\"            position: absolute;            top: 221.77043151855px;            left: 693.11364746094px;            width: 51px;            height: 115.26960754395px;            --tooltip-offset: -68.613647460938px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">CT\r Spawn<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The Counter-Terrorist starting position.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772533802215\" style=\"            position: absolute;            top: 196.77024841309px;            left: 630.11364746094px;            width: 27px;            height: 27px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Truck<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The truck located next to the tree at CT spawn.<br \/><br \/>Also known as:<br \/>\u2013 CT Spawn<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772534023112\" style=\"            position: absolute;            top: 225.04030609131px;            left: 317.11364746094px;            width: 177px;            height: 222.72959136963px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Banana<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The long curved route from T Ramp toward B Site. Ts fight for it to threaten B and force CT utility. CTs contest it early with grenades, then decide whether to hold deep or fall back to B Site.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772534157550\" style=\"            position: absolute;            top: 383.76962280273px;            left: 314.11364746094px;            width: 26px;            height: 25px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Logs<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The small corner near the lower part of Banana. Ts can use it after early contact. CTs may clear it when pushing for information.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772534216729\" style=\"            position: absolute;            top: 302.76989746094px;            left: 428.11364746094px;            width: 49px;            height: 21.000534057617px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Sand\r Bags<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The close Banana position near the B side. CTs use it for aggressive holds and surprise swings. Ts usually clear it with a molotov because the angle is difficult to check dry.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772534318716\" style=\"            position: absolute;            top: 272.76998138428px;            left: 383.11364746094px;            width: 47px;            height: 20px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Car<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The cover point near the top of Banana. Previously a car, this position now features barrels and wooden planks that are easy to shoot through. CTs use it to hold mid-round control and delay B pushes. <\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772534659145\" style=\"            position: absolute;            top: 41.7705078125px;            left: 426.11364746094px;            width: 120px;            height: 91px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Church<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The area between CT rotation paths and B Site. CTs use it for retakes, flash support, and late re-clears. Ts must watch it after planting because defenders often group there before entering.<br \/><br \/>Also known as:<br \/>\u2013 Construction<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772535629032\" style=\"            position: absolute;            top: 41.770080566406px;            left: 392.11364746094px;            width: 37px;            height: 65.000076293945px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Garden<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The small green area outside Construction. CTs pass through it when rotating into B. Ts can hold it after the plant to stop Construction and CT retakes.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772535772322\" style=\"            position: absolute;            top: 135.7698059082px;            left: 352.11364746094px;            width: 73px;            height: 76.000183105469px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">B Site<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The main bomb plant area on B.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772535888083\" style=\"            position: absolute;            top: 149.76995849609px;            left: 363.11364746094px;            width: 52px;            height: 52px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Fountain<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The central part of B Site. Ts often plant near it when CT and Coffins are smoked. CTs can use it as cover during retakes, but the position is open from several angles.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772535977362\" style=\"            position: absolute;            top: 106.77035522461px;            left: 405.11364746094px;            width: 20px;            height: 28.00016784668px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Coffins<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The back defensive spot near the B plant zone. Ts usually clear it with a Molotov or flash before crossing into B Site.<br \/><br \/>Also known as:<br \/>\u2013 Spools<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772536046196\" style=\"            position: absolute;            top: 95.770515441895px;            left: 326.11364746094px;            width: 21px;            height: 22px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Dark<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The tucked corner at the back of B Site. CTs use it for off-angle holds and late contact.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772536144795\" style=\"            position: absolute;            top: 209.77024841309px;            left: 405.11364746094px;            width: 29px;            height: 22.000171661377px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">1st<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The small cubby between the box sets on the left side of B Site when entering from Banana. CTs can play close here to fight the first wave of the execute or swing off contact from Coffins and CT.<br \/><br \/>Also known as:<br \/>\u2013 First Oranges<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772536234285\" style=\"            position: absolute;            top: 212.77033996582px;            left: 354.11364746094px;            width: 34px;            height: 18px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">2nd<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The nearby cubby closer to New Box and facing Fountain. CTs use it as a second-layer site position after Banana pressure starts. It can delay the plant and create crossfire with Coffins, Dark, or New Box.<br \/><br \/>Also known as:<br \/>\u2013 Second Oranges<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772536435355\" style=\"            position: absolute;            top: 167.7698059082px;            left: 475.11364746094px;            width: 70px;            height: 32.000183105469px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">CT<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The exposed lane between CT-side rotations and B Site. This callout doesn\u2019t mean CT Spawn. Ts smoke it during B executes to stop defenders from shooting into the plant zone. CTs use it for retakes and late support.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1772536654519\" style=\"            position: absolute;            top: 189.77008056641px;            left: 482.11364746094px;            width: 34px;            height: 11px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Boost<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The boosted position near CT. Defenders use it to see over common CT smokes and catch Ts crossing into site. Ts need to account for it when a smoke blocks normal vision from CT.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1783001486053\" style=\"            position: absolute;            top: 366.03959655762px;            left: 694.11364746094px;            width: 70px;            height: 86.000625610352px;            --tooltip-offset: -79.113647460938px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Library<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The main CT rotation point behind A. CTs use it to support Site, retake through Moto, or hold Long. Ts must watch it after gaining A control because late CT swings often come from here.<br \/><br \/>Also known as:<br \/>\u2013 Kitchen<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1783001632989\" style=\"            position: absolute;            top: 570.0403137207px;            left: 640.11364746094px;            width: 32px;            height: 16px;            --tooltip-offset: -6.1136474609375px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Default<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The common plant spot near the boxes. Ts plant here when Moto is still dangerous. CTs check it first during retakes.<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1783001729746\" style=\"            position: absolute;            top: 643.04030609131px;            left: 658.11364746094px;            width: 18px;            height: 36px;            --tooltip-offset: -17.113647460938px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">Mini\r Pit<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The smaller pit area under Balcony. CTs can use it to hold Short or avoid direct contact from Balcony, but the position is exposed. Ts should check it before planting, since a player there can stop a default plant or delay the entry.<br \/><br \/>Also known as:<br \/>\u2013 Under Balcony<br \/>\u2013 Headshot<\/div>                                    <\/div>            <\/div>        <\/div>                <div class=\"interactive-map-tooltip-container\" data-polygon-id=\"1783001907579\" style=\"            position: absolute;            top: 190.03977966309px;            left: 330.11364746094px;            width: 22px;            height: 23px;            --tooltip-offset: 0px;        \">            <div class=\"interactive-map-tooltip y-red-dif p-20\">                <div class=\"interactive-map-tooltip-inner\">                    <div class=\"interactive-map-tooltip-title\">New\r Box<\/div>                                            <div class=\"interactive-map-tooltip-description blue-16\">The position on B Site used for defensive cover after Banana control is lost. CTs can play around it to delay the plant or fight late entries.<br \/><br \/>Also known as:<br \/>\u2013 Quad<\/div>                                    <\/div>            <\/div>        <\/div>            <\/div>    <script>        (function() {            let mapId = 1772525295608,                map = document.getElementById('interactive-map' + mapId),                mapInner = map.querySelector('.interactive-map-inner');            map.style.setProperty('--map-scale', map.offsetWidth \/ mapInner.offsetWidth);        })();    <\/script><\/div>\n<h2><strong>A Site Callouts<\/strong><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-139143\" src=\"https:\/\/skin.club\/community\/wp-content\/uploads\/2023\/10\/A-site.jpg\" alt=\"Inferno A Site\" width=\"1280\" height=\"720\" srcset=\"https:\/\/community.skin.club\/wp-content\/uploads\/2023\/10\/A-site.jpg 1280w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/10\/A-site-300x169.jpg 300w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/10\/A-site-1024x576.jpg 1024w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/10\/A-site-768x432.jpg 768w\" sizes=\"(max-width: 1280px) 100vw, 1280px\" \/><\/p>\n<h3><strong>A Site<\/strong><\/h3>\n<p><span style=\"font-weight: 400;\">A Site has fewer safe hiding spots after the recent updates. Pit and the plant zone decide most late-round fights.<\/span><\/p>\n<ul class=\"article-list-pink\">\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>A Site:<\/b><span style=\"font-weight: 400;\">\u00a0The main plant area on A.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Default:<\/b><span style=\"font-weight: 400;\">\u00a0The common plant spot near the boxes. Ts plant here when Moto is still dangerous. CTs check it first during retakes.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Back Site:<\/b><span style=\"font-weight: 400;\">\u00a0The deeper part of A, behind the site boxes. CTs can use it to hide during a hold. Ts can play it after the plant, but the spot is easier to clear with utility.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Pit:<\/b><span style=\"font-weight: 400;\">\u00a0A key CT anchor position. It gives cover against Short and Balcony. CTs can delay the hit from here, while Ts must clear it before planting safely.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Mini Pit:<\/b><span style=\"font-weight: 400;\">\u00a0The smaller pit area under Balcony. CTs can use it to hold Short or avoid direct contact from Balcony, but the position is exposed. Ts should check it before planting, since a player there can stop a default plant or delay the entry.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Graveyard:<\/b><span style=\"font-weight: 400;\">\u00a0This position is no longer playable as a full deep hiding spot due to the iron gate. However, the remaining steps can still be used to stay out of sight from Moto, though this position leaves players fairly exposed to other angles.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Truck:<\/b><span style=\"font-weight: 400;\">\u00a0The vehicle on the Short side of A Site, used both as a positional reference and as a route for reaching Balcony.<\/span><\/li>\n<\/ul>\n<h3><strong>A Entrances<\/strong><\/h3>\n<p><span style=\"font-weight: 400;\">A-site attacks usually begin through Short, Long, or Apartments. Each route creates different engagements.<\/span><\/p>\n<ul class=\"article-list-pink\">\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Balcony:<\/b><span style=\"font-weight: 400;\">\u00a0The ledge above Pit and A Site. Ts use it to enter from Apartments and pressure Pit. After the extension, movement from Apps is less cramped, and fights against Pit have changed.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Apartments (Apps):<\/b><span style=\"font-weight: 400;\">\u00a0The rooms leading to Balcony. Ts use Apps for late lurks, contact plays, or split attacks on A. CTs can push or hold it early.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Short:<\/b><span style=\"font-weight: 400;\">\u00a0The narrow path from Mid to A. Ts use it for fast A hits and trade-heavy entries. CTs often fight from Site or Pit to slow the push.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Long:<\/b><span style=\"font-weight: 400;\">\u00a0The wider route from Mid toward Arch and Library. Ts use it to split A or cut rotations. CTs use Long control to keep access to Library, Moto, and CT Spawn.<\/span><\/li>\n<\/ul>\n<h3><strong>CT<\/strong><\/h3>\n<p><span style=\"font-weight: 400;\">These callouts are closer to CT Spawn and are very important for both sides.<\/span><\/p>\n<ul class=\"article-list-pink\">\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>CT Spawn:<\/b><span style=\"font-weight: 400;\">\u00a0The Counter-Terrorist starting position.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Library (Kitchen):<\/b><span style=\"font-weight: 400;\">\u00a0The main CT rotation point behind A. CTs use it to support Site, retake through Moto, or hold Long. Ts must watch it after gaining A control because late CT swings often come from here.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Moto:<\/b><span style=\"font-weight: 400;\">\u00a0The small cover point between Library and A Site. CTs use it to hold the site edge. Ts clear it before planting because a defender there can stop the bomb or punish default.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Truck (CT Spawn):<\/b><span style=\"font-weight: 400;\">\u00a0The truck located next to the tree at CT spawn.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Arch:<\/b><span style=\"font-weight: 400;\">\u00a0The CT-side route at the end of Long, close to Library and Speedway. CTs use it to hold Long, rotate toward A, or fall back toward B.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Speedway:<\/b><span style=\"font-weight: 400;\">\u00a0The long rotation path in front of CT Spawn, connecting Arch with the B side of the map. CTs use it for fast movement between sites. Ts can call it during late rounds when cutting rotations or watching defenders move from A toward B.<\/span><\/li>\n<\/ul>\n<h2><strong>B Site Callouts<\/strong><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-139161\" src=\"https:\/\/skin.club\/community\/wp-content\/uploads\/2023\/10\/B-Site.jpg\" alt=\"Inferno B Site\" width=\"1280\" height=\"720\" srcset=\"https:\/\/community.skin.club\/wp-content\/uploads\/2023\/10\/B-Site.jpg 1280w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/10\/B-Site-300x169.jpg 300w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/10\/B-Site-1024x576.jpg 1024w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/10\/B-Site-768x432.jpg 768w\" sizes=\"(max-width: 1280px) 100vw, 1280px\" \/><\/p>\n<h3><strong>B Site<\/strong><\/h3>\n<p><span style=\"font-weight: 400;\">B-Site is compact and utility-heavy. Most fights happen around the plant zone, Coffins, Oranges, CT, and Construction.<\/span><\/p>\n<ul class=\"article-list-pink\">\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>B Site:<\/b><span style=\"font-weight: 400;\">\u00a0The main bomb plant area on B.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Coffins:<\/b><span style=\"font-weight: 400;\">\u00a0The back defensive spot near the B plant zone. Ts usually clear it with a Molotov or flash before crossing into B Site.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>First Oranges (1st):<\/b><span style=\"font-weight: 400;\">\u00a0The small cubby between the box sets on the left side of B Site when entering from Banana. CTs can play close here to fight the first wave of the execute or swing off contact from Coffins and CT.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Second Oranges (2nd):<\/b><span style=\"font-weight: 400;\">\u00a0The nearby cubby closer to New Box and facing Fountain. CTs use it as a second-layer site position after Banana pressure starts. It can delay the plant and create crossfire with Coffins, Dark, or New Box.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Fountain:<\/b><span style=\"font-weight: 400;\"> The central part of B Site. Ts often plant near it when CT and Coffins are smoked. CTs can use it as cover during retakes, but the position is open from several angles.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Dark:<\/b><span style=\"font-weight: 400;\">\u00a0The tucked corner at the back of B Site. CTs use it for off-angle holds and late contact.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>New Box:<\/b><span style=\"font-weight: 400;\">\u00a0The position on B Site used for defensive cover after Banana control is lost. CTs can play around it to delay the plant or fight late entries.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>CT Boost:<\/b><span style=\"font-weight: 400;\">\u00a0The boosted position near CT. Defenders use it to see over common CT smokes and catch Ts crossing into site. Ts need to account for it when a smoke blocks normal vision from CT.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>CT:<\/b><span style=\"font-weight: 400;\">\u00a0The exposed lane between CT-side rotations and B Site. This callout doesn\u2019t mean CT Spawn. Ts smoke it during B executes to stop defenders from shooting into the plant zone. CTs use it for retakes and late support.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Church (Construction):<\/b><span style=\"font-weight: 400;\">\u00a0The area between CT rotation paths and B Site. CTs use it for retakes, flash support, and late re-clears. Ts must watch it after planting because defenders often group there before entering.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Garden:<\/b><span style=\"font-weight: 400;\">\u00a0The small green area outside Construction. CTs pass through it when rotating into B. Ts can hold it after the plant to stop Construction and CT retakes.<\/span><\/li>\n<\/ul>\n<h3><strong>Banana<\/strong><\/h3>\n<p><span style=\"font-weight: 400;\">Banana decides most B rounds before the site fight begins. Early utility, close corners, and mid-round control make every call here important.<\/span><\/p>\n<ul class=\"article-list-pink\">\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Banana:<\/b><span style=\"font-weight: 400;\">\u00a0The long curved route from T Ramp toward B Site. Ts fight for it to threaten B and force CT utility. CTs contest it early with grenades, then decide whether to hold deep or fall back to B Site.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Logs:<\/b><span style=\"font-weight: 400;\">\u00a0The small corner near the lower part of Banana. Ts can use it after early contact. CTs may clear it when pushing for information.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Sand Bags:<\/b><span style=\"font-weight: 400;\">\u00a0The close Banana position near the B side. CTs use it for aggressive holds and surprise swings. Ts usually clear it with a molotov because the angle is difficult to check dry.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Car:<\/b><span style=\"font-weight: 400;\">\u00a0The cover point near the top of Banana. Previously a car, this position now features barrels and wooden planks that are easy to shoot through. CTs use it to hold mid-round control and delay B pushes.<\/span><\/li>\n<\/ul>\n<h2><strong>Mid Callouts<\/strong><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-139177\" src=\"https:\/\/skin.club\/community\/wp-content\/uploads\/2023\/10\/Mid.jpg\" alt=\"Inferno Mid\" width=\"1280\" height=\"720\" srcset=\"https:\/\/community.skin.club\/wp-content\/uploads\/2023\/10\/Mid.jpg 1280w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/10\/Mid-300x169.jpg 300w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/10\/Mid-1024x576.jpg 1024w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/10\/Mid-768x432.jpg 768w\" sizes=\"(max-width: 1280px) 100vw, 1280px\" \/><\/p>\n<h3><strong>Main Mid<\/strong><\/h3>\n<p><span style=\"font-weight: 400;\">The primary route for taking space toward A. It gives both sides early information and often decides how much utility must be spent before a push.<\/span><\/p>\n<ul class=\"article-list-pink\">\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>T Spawn:<\/b><span style=\"font-weight: 400;\">\u00a0The Terrorist starting area. Ts split from here toward T Ramp, Kitchen, or T Apps.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>T Ramp:<\/b><span style=\"font-weight: 400;\">\u00a0The sloped exit from T Spawn toward Mid and Banana. Ts use it to set early spacing before taking Mid or Banana. CTs can watch deeper angles from Top Mid with rifles or an AWP.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Bottom Mid:<\/b><span style=\"font-weight: 400;\">\u00a0The lower part of Mid, closer to T Ramp. Ts use it to group before taking Top Mid or moving through Underpass. CTs can contest it with utility from Mid or Short.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Mid:<\/b><span style=\"font-weight: 400;\">\u00a0The central lane of the map. Control of this space helps attackers pressure A from more than one direction. For defenders, vision here gives early reads and makes rotations safer.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Top Mid:<\/b><span style=\"font-weight: 400;\">\u00a0The upper part of Mid where the route splits toward Short and Long. CTs often hold it from Short or Long corner.<\/span><\/li>\n<\/ul>\n<h3><strong>Second Mid &amp; Connectors<\/strong><\/h3>\n<p><span style=\"font-weight: 400;\">Second Mid is a separate lane used for slower pressure and late timing. It forces attention away from the main lane, which can open gaps in rotations.<\/span><\/p>\n<ul class=\"article-list-pink\">\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Second Mid (Alt Mid):<\/b><span style=\"font-weight: 400;\">\u00a0The parallel lane beside Main Mid. Ts use it to reach Apartments, Underpass, or Window Room. A defender watching this lane can stop lurks before they reach A.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Stairs:<\/b><span style=\"font-weight: 400;\"> The staircase between Mid and Second Mid, under the Window Room. It can be used to move between the two lanes without taking the open route.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Underpass:<\/b><span style=\"font-weight: 400;\">\u00a0The low tunnel between Mid and Second Mid. Ts use it for quiet movement, late splits, or Mid pressure from an unexpected angle.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Boiler:<\/b><span style=\"font-weight: 400;\">\u00a0The room between Apartments and Top Mid. Both sides can use this room for lurking.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Bridge:<\/b><span style=\"font-weight: 400;\">\u00a0The exposed connector from T Apps toward Kitchen. Crossing it without support is risky, since several angles can punish movement through this area.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>T Apps:<\/b><span style=\"font-weight: 400;\">\u00a0The room near the T side. It works as a setup point for slower A rounds or late lurks.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Back Alley:<\/b><span style=\"font-weight: 400;\"> The area at the exit of T Apps. Attackers can pause there before moving through the halls. The position can become risky fast because escape options are limited once utility lands.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Apartments (Long Hall):<\/b><span style=\"font-weight: 400;\">\u00a0The long corridor leading toward Balcony on A Site. Control here can force defenders to worry about Balcony, Pit, and site pressure at the same time.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Kitchen:<\/b><span style=\"font-weight: 400;\">\u00a0The room near T Balcony. It\u2019s a short transition point.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>T Balcony:<\/b><span style=\"font-weight: 400;\">\u00a0The apartment balcony facing Second Mid. Ts use it to watch Window, Underpass, and Second Mid. CTs must account for it when peeking.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Window Room:<\/b><span style=\"font-weight: 400;\">\u00a0The room above Second Mid with two window angles and a balcony. It gives defenders early information, but staying there for too long can become risky.<\/span><\/li>\n<\/ul>\n<h2><strong>Commonly Confused Callouts on Inferno<\/strong><\/h2>\n<p><span style=\"font-weight: 400;\">Some Inferno callouts sound similar because the map has many small areas located close to one another. Incorrect information can send a teammate to the wrong angle, disrupting coordination and delaying reactions.<\/span><\/p>\n<ul class=\"article-list-pink\">\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>CT vs CT Spawn:<\/b><span style=\"font-weight: 400;\">\u00a0CT is the B-side lane near the entrance from the defender side into B Site. CT Spawn is the actual defender starting area, close to the paths toward both sites.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>First Oranges vs Second Oranges:<\/b><span style=\"font-weight: 400;\">\u00a0First Oranges is the closer B-site position when entering from Banana. Second Oranges is deeper on the site, closer to New Box.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Balcony vs T Balcony:<\/b><span style=\"font-weight: 400;\">\u00a0Balcony usually means the A Site ledge above Pit. T Balcony is near Second Mid, far from the final A Site entry.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Pit vs Mini Pit:<\/b><span style=\"font-weight: 400;\">\u00a0Pit is the larger defensive spot near Graveyard. Mini Pit is the smaller corner under Balcony, where a CT player can easily go unnoticed.<\/span><\/li>\n<\/ul>\n<h2><strong>How to Learn Inferno Callouts Fast<\/strong><\/h2>\n<p><span style=\"font-weight: 400;\">Inferno callouts are easiest to learn through repetition. The fastest way to start is by loading into an empty server or using a Workshop callout map. Walk through A, B, Mid, Banana, and Apartments several times. Stop at each position and say the callout out loud. This builds a simple connection between the name, the angle, and the nearby route. Professional demos can also help because team communication demonstrates which callouts are short and effective during live rounds. Still, no method replaces practice. The names become truly useful only after they are connected to real gameplay.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Inferno in CS2 is built around tight routes and open grenade paths. Its skybox has no invisible ceiling, allowing grenades to travel across the map without hitting hidden limits. This makes long-range utility possible. On the ground, however, the map features narrow streets and short corridors. Since volumetric smokes fill these confined spaces and block [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":139111,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-25351","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Inferno Callouts in CS2: Interactive Map (2026)<\/title>\n<meta name=\"description\" content=\"Navigate Inferno in CS2 like a pro! Learn all the crucial callouts with our comprehensive guide. 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