{"id":386284,"date":"2026-04-21T06:45:40","date_gmt":"2026-04-21T06:45:40","guid":{"rendered":"https:\/\/community.skin.club\/?p=386284"},"modified":"2026-04-21T06:45:40","modified_gmt":"2026-04-21T06:45:40","slug":"animgraph-2-has-already-delivered-a-boost-in-cs2","status":"publish","type":"post","link":"https:\/\/community.skin.club\/en\/news\/animgraph-2-has-already-delivered-a-boost-in-cs2","title":{"rendered":"AnimGraph 2 Has Already Delivered a Boost in CS2: Players Are Reporting More FPS"},"content":{"rendered":"<p>It looks like the release of AnimGraph 2 in CS2 brought not only new animations and technical fixes, but also a very noticeable performance boost. The first user tests show improvements in average FPS, 1% lows, and a reduction in packet size in Premier. And if the gain is already visible on a powerful PC, then on mid-range and weaker systems the effect may turn out to be even more noticeable.<\/p>\n<h2><strong>The first tests after release look encouraging<\/strong><\/h2>\n<p>After the full launch of AnimGraph 2, part of the community immediately chose not to argue about \u201cfeel,\u201d but to measure actual numbers. It is exactly these early measurements that are now shaping the first impression of how the patch has really affected the game.<\/p>\n<p>According to one of the tests on a system with a 9800X3D + RTX 5070, the author recorded roughly a 5% improvement in both average FPS and 1% lows. For an already optimized PC, that is a very solid result, because on hardware like this every extra percent is harder to gain than on lower-tier configurations.<\/p>\n\n<div class=\"article__content grid-cards-col xl-w-100\">\n    <h3>read more<\/h3>\n    <div class=\"grid-1 gap-12 mb-12 load-parent xl-w-100\">\n        <div class=\"type3 y-red-dif hover-card card-more\">\n        <a class=\"type3__left up-to-card hover-el\" href=\"https:\/\/community.skin.club\/en\/news\/a-bug-or-a-feature-burst-weapons-broke-cs2-after-the-latest-update\">\n        <div class=\"bg-bottom-abs-short\"> <\/div>\n        <picture class=\"picture object-fit-cover\">\n            <img decoding=\"async\" class=\"picture__img object-fit-cover\" src=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/84c54095-8d7c-495d-b20d-1866b43c926a.webp\" alt=\"A bug or a feature? Burst weapons broke CS2 after the latest update\">\n        <\/picture>\n    <\/a>\n        <div class=\"type3__right main-structure p-20\">\n        <div class=\"type3__top\">\n            <a class=\"type3__title title-24 hover-el\" href=\"https:\/\/community.skin.club\/en\/news\/a-bug-or-a-feature-burst-weapons-broke-cs2-after-the-latest-update\">A bug or a feature? Burst weapons broke CS2 after the latest update<\/a>\n            <a class=\"go-arrow hover-el\" href=\"https:\/\/community.skin.club\/en\/news\/a-bug-or-a-feature-burst-weapons-broke-cs2-after-the-latest-update\">\n                <div class=\"go-arrow__left go-arrow__part\">\n                    <svg class=\"icon\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\">\n                        <use xlink:href=\"https:\/\/community.skin.club\/wp-content\/themes\/skinclub-v3\/assets\/images\/sprites\/main.stack.svg?v=1776764353#image-blue-arrow\"><\/use>\n                    <\/svg>\n                <\/div>\n                <div class=\"go-arrow__center go-arrow__part\">\n                    <svg class=\"icon\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\">\n                        <use xlink:href=\"https:\/\/community.skin.club\/wp-content\/themes\/skinclub-v3\/assets\/images\/sprites\/main.stack.svg?v=1776764353#image-blue-arrow\"><\/use>\n                    <\/svg>\n                <\/div>\n                <div class=\"go-arrow__right go-arrow__part\">\n                    <svg class=\"icon\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\">\n                        <use xlink:href=\"https:\/\/community.skin.club\/wp-content\/themes\/skinclub-v3\/assets\/images\/sprites\/main.stack.svg?v=1776764353#image-blue-arrow\"><\/use>\n                    <\/svg>\n                <\/div>\n            <\/a><\/div>\n        <div class=\"type3__bottom blue-labels mt-auto\">\n            <div class=\"blue-label disabled\">Apr 21<\/div>\n            <a class=\"blue-label\" href=\"https:\/\/community.skin.club\/en\/news\">News<\/a>        <\/div>\n    <\/div>\n<\/div>    <\/div>\n<\/div>\n<h2><strong>What the FPS measurements showed<\/strong><\/h2>\n<p>In the cited test on Anubis, in offline mode without bots, the results look like this:<\/p>\n<ol>\n<li>Average FPS: 842.1 \u2192 890.2<\/li>\n<li>1% low average FPS: 392.8 \u2192 415.3<\/li>\n<\/ol>\n<p>So this is not just about an increase in the \u201caverage temperature in the hospital,\u201d but also about improved frame stability. And in CS2, 1% lows are often more important than raw average FPS, because they better show how smoothly the game behaves in the micro-moments where gunfights are decided.<\/p>\n<h2><strong>Packets in Premier also became lighter<\/strong><\/h2>\n<p>Another effect after AG2 looks no less interesting \u2014 a reduction in average packet size in Premier.<\/p>\n<p>According to the published measurements:<\/p>\n<ol>\n<li>Sender: 741 bytes \u2192 491 bytes<\/li>\n<li>Receiver: 757 bytes \u2192 687 bytes<\/li>\n<\/ol>\n<p>In percentage terms, that is approximately:<\/p>\n<ul class=\"article-list-pink\">\n<li class=\"article-list-pink__item\">Sender: -33.69%<\/li>\n<li class=\"article-list-pink__item\">Receiver: -9.25%<\/li>\n<\/ul>\n<p>And that is already a very serious change. Smaller packet size does not automatically mean \u201cperfect input\u201d or the magical disappearance of all network issues, but it is a good signal in the direction of more efficient operation of the game\u2019s networking side. Especially for Premier, where any issues related to data transmission immediately become a painful topic for the community.<\/p>\n<figure id=\"attachment_386288\" aria-describedby=\"caption-attachment-386288\" style=\"width: 1918px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-386288\" src=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HGZIZrkbcAAFc_p.jpg\" alt=\"\" width=\"1918\" height=\"1079\" srcset=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HGZIZrkbcAAFc_p.jpg 1918w, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HGZIZrkbcAAFc_p-300x169.jpg 300w, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HGZIZrkbcAAFc_p-1024x576.jpg 1024w, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HGZIZrkbcAAFc_p-768x432.jpg 768w, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HGZIZrkbcAAFc_p-1536x864.jpg 1536w\" sizes=\"(max-width: 1918px) 100vw, 1918px\" \/><figcaption id=\"caption-attachment-386288\" class=\"wp-caption-text\">Photo Copyright by eugenio8a8 Official Twitter account<\/figcaption><\/figure>\n<h2><strong>Why this matters not only for top-end hardware<\/strong><\/h2>\n<p>It is also worth paying attention to the opinion of the testers themselves: if a top-tier PC that was already well optimized is showing about a 5% gain, then on mid-end or low-end systems the difference could be even greater.<\/p>\n<p>That is logical. Strong hardware usually already \u201cbrute-forces\u201d most of the game\u2019s problems simply through surplus power. But on weaker configurations, any optimization of the engine, animation system, or network logic is felt much more strongly. That is exactly why, in the coming days, the community will most likely bring even more tests from much more varied systems.<\/p>\n<h2><strong>For now, these are still early results, but the trend looks positive<\/strong><\/h2>\n<p>Of course, it is important not to fall into euphoria too early. This is still not a global laboratory study across hundreds of configurations, but the first user measurements. Results may vary depending on the map, mode, drivers, graphics settings, and the overall condition of the system.<\/p>\n<p>But even with that caveat, the overall direction already reads quite clearly: AnimGraph 2 appears not only to have \u201cnot broken performance,\u201d as some players feared, but on the contrary may have genuinely helped make the game lighter both for rendering and for the networking side.<\/p>\n\n<div class=\"article__content grid-cards-col xl-w-100\">\n    <h3>read more<\/h3>\n    <div class=\"grid-1 gap-12 mb-12 load-parent xl-w-100\">\n        <div class=\"type3 y-red-dif hover-card card-more\">\n        <a class=\"type3__left up-to-card hover-el\" href=\"https:\/\/community.skin.club\/en\/news\/animgraph-2-has-officially-arrived-in-cs2\">\n        <div class=\"bg-bottom-abs-short\"> <\/div>\n        <picture class=\"picture object-fit-cover\">\n            <img decoding=\"async\" class=\"picture__img object-fit-cover\" src=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/counter-strike-2-pc-game-steam-cover.jpg.webp\" alt=\"AnimGraph 2 Has Officially Arrived in CS2: What the Update Actually Changed\">\n        <\/picture>\n    <\/a>\n        <div class=\"type3__right main-structure p-20\">\n        <div class=\"type3__top\">\n            <a class=\"type3__title title-24 hover-el\" href=\"https:\/\/community.skin.club\/en\/news\/animgraph-2-has-officially-arrived-in-cs2\">AnimGraph 2 Has Officially Arrived in CS2: What the Update Actually Changed<\/a>\n            <a class=\"go-arrow hover-el\" href=\"https:\/\/community.skin.club\/en\/news\/animgraph-2-has-officially-arrived-in-cs2\">\n                <div class=\"go-arrow__left go-arrow__part\">\n                    <svg class=\"icon\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\">\n                        <use xlink:href=\"https:\/\/community.skin.club\/wp-content\/themes\/skinclub-v3\/assets\/images\/sprites\/main.stack.svg?v=1776764353#image-blue-arrow\"><\/use>\n                    <\/svg>\n                <\/div>\n                <div class=\"go-arrow__center go-arrow__part\">\n                    <svg class=\"icon\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\">\n                        <use xlink:href=\"https:\/\/community.skin.club\/wp-content\/themes\/skinclub-v3\/assets\/images\/sprites\/main.stack.svg?v=1776764353#image-blue-arrow\"><\/use>\n                    <\/svg>\n                <\/div>\n                <div class=\"go-arrow__right go-arrow__part\">\n                    <svg class=\"icon\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\">\n                        <use xlink:href=\"https:\/\/community.skin.club\/wp-content\/themes\/skinclub-v3\/assets\/images\/sprites\/main.stack.svg?v=1776764353#image-blue-arrow\"><\/use>\n                    <\/svg>\n                <\/div>\n            <\/a><\/div>\n        <div class=\"type3__bottom blue-labels mt-auto\">\n            <div class=\"blue-label disabled\">Apr 21<\/div>\n            <a class=\"blue-label\" href=\"https:\/\/community.skin.club\/en\/news\">News<\/a>        <\/div>\n    <\/div>\n<\/div>    <\/div>\n<\/div>\n<h2><strong>Valve seem to have hit more than just the animations<\/strong><\/h2>\n<p>The first tests after the release of AnimGraph 2 give CS2 a fairly rare reason for cautious optimism. Players are already reporting FPS gains, better 1% lows, and a noticeable reduction in packet size in Premier.<\/p>\n<p>For now, this is only the first wave of measurements, but it already shows the main point: the update may have improved not only the visual side of the game, but also its technical foundation. And if the next tests confirm this trend, AG2 may very well turn out to be one of the most useful technical updates CS2 has received in recent times.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It looks like the release of AnimGraph 2 in CS2 brought not only new animations and technical fixes, but also a very noticeable performance boost. The first user tests show improvements in average FPS, 1% lows, and a reduction in packet size in Premier. And if the gain is already visible on a powerful PC, [&hellip;]<\/p>\n","protected":false},"author":47,"featured_media":386287,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[15],"tags":[1434],"class_list":["post-386284","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-cs2"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>AnimGraph 2 has already delivered a boost in CS2<\/title>\n<meta name=\"description\" content=\"After the release of AnimGraph 2, players have already noticed an FPS increase in CS2 and a reduction in packet size in Premier.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/community.skin.club\/en\/news\/animgraph-2-has-already-delivered-a-boost-in-cs2\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"AnimGraph 2 has already delivered a boost in CS2\" \/>\n<meta property=\"og:description\" content=\"After the release of AnimGraph 2, players have already noticed an FPS increase in CS2 and a reduction in packet size in Premier.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/community.skin.club\/en\/news\/animgraph-2-has-already-delivered-a-boost-in-cs2\" \/>\n<meta property=\"og:site_name\" content=\"CS2 &amp; 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