{"id":387355,"date":"2026-04-29T12:28:36","date_gmt":"2026-04-29T12:28:36","guid":{"rendered":"https:\/\/community.skin.club\/?p=387355"},"modified":"2026-04-29T12:28:36","modified_gmt":"2026-04-29T12:28:36","slug":"old-cache-vs-new-cache-all-the-changes","status":"publish","type":"post","link":"https:\/\/community.skin.club\/en\/articles\/old-cache-vs-new-cache-all-the-changes","title":{"rendered":"Old Cache vs New Cache: All the Changes"},"content":{"rendered":"<p data-start=\"245\" data-end=\"628\">The return of de_cache to CS2 instantly became one of the biggest topics in the community. After Counter-Strike posted \u2014 \u201cWelcome back\u201d. Players rushed en masse to test the updated map \u2014 and within the very first hours they found not only pleasant nostalgic details, but also old wallbangs, new tactical possibilities, easter eggs, and several things that may very well require fixes.<\/p>\n<h2 data-start=\"630\" data-end=\"677\"><strong>Valve have officially brought Cache back to CS2<\/strong><\/h2>\n<p data-start=\"679\" data-end=\"965\">The main news hook here is simple: Cache has returned. After a long wait, the map is once again available in the new version of the game, and the community\u2019s first reaction shows that this is not just another technical return of a classic, but a full-fledged event for the entire scene.<\/p>\n<blockquote class=\"twitter-tweet\" data-media-max-width=\"560\">\n<p dir=\"ltr\" lang=\"en\">Welc\u2622\ufe0fme back. <a href=\"https:\/\/t.co\/DWW2HOgyDR\">pic.twitter.com\/DWW2HOgyDR<\/a><\/p>\n<p>\u2014 CS2 (@CounterStrike) <a href=\"https:\/\/twitter.com\/CounterStrike\/status\/2049253198746304632?ref_src=twsrc%5Etfw\">April 28, 2026<\/a><\/p><\/blockquote>\n<p data-start=\"967\" data-end=\"1279\">And importantly, Cache did not instantly become \u201cdead nostalgia.\u201d On the contrary, it immediately came alive on social media: players, analysts, content creators, and ordinary fans started looking for new setups, testing old tricks, and checking what exactly made its way into CS2 from older versions of the map.<\/p>\n<h2 data-start=\"1281\" data-end=\"1320\"><strong>The old 2017 bodyy wallbang still works<\/strong><\/h2>\n<p data-start=\"1322\" data-end=\"1522\">One of the loudest discoveries was an old wallbang known since 2017. HEROIC pointed out that the very same wallbang associated with bodyy turned out to be possible on the new version of Cache as well.<\/p>\n<blockquote class=\"twitter-tweet\" data-media-max-width=\"560\">\n<p dir=\"ltr\" lang=\"en\">the bodyy wallbang from 2017 is still possible on new Cache \ud83e\udd2f <a href=\"https:\/\/t.co\/21bLr0RB4O\">pic.twitter.com\/21bLr0RB4O<\/a><\/p>\n<p>\u2014 HEROIC (@heroicgg) <a href=\"https:\/\/twitter.com\/heroicgg\/status\/2049270339067064496?ref_src=twsrc%5Etfw\">April 28, 2026<\/a><\/p><\/blockquote>\n<p data-start=\"1524\" data-end=\"1803\">That immediately triggered a wave of nostalgia, but along with it questions about balance. If old wallbangs remained in the map without major changes, that can be either a pleasant \u201chistorical hello\u201d or a real gameplay issue if certain positions once again become too vulnerable.<\/p>\n<h2 data-start=\"1805\" data-end=\"1857\"><strong>A powerful B-site combination has already been found<\/strong><\/h2>\n<p data-start=\"1859\" data-end=\"2194\">The community also drew attention to a strong B-site combination that has already started spreading as a useful setup for play. This once again underlines that Cache is returning to a normal competitive rhythm very quickly: players are not just admiring the remake, they are immediately looking for the practical value of every corner.<\/p>\n<blockquote class=\"twitter-tweet\" data-media-max-width=\"560\">\n<p dir=\"ltr\" lang=\"es\">INSANE B-SITE COMBO IN CACHE <a href=\"https:\/\/twitter.com\/hashtag\/cs2?src=hash&amp;ref_src=twsrc%5Etfw\">#cs2<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/cs2tips?src=hash&amp;ref_src=twsrc%5Etfw\">#cs2tips<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/cs2nades?src=hash&amp;ref_src=twsrc%5Etfw\">#cs2nades<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/cache?src=hash&amp;ref_src=twsrc%5Etfw\">#cache<\/a> <a href=\"https:\/\/t.co\/yQJhPVJJmP\">pic.twitter.com\/yQJhPVJJmP<\/a><\/p>\n<p>\u2014 darkpsy (@darkpsyfps) <a href=\"https:\/\/twitter.com\/darkpsyfps\/status\/2049295277102649367?ref_src=twsrc%5Etfw\">April 29, 2026<\/a><\/p><\/blockquote>\n<p data-start=\"2196\" data-end=\"2490\">Such discoveries are especially important at the start of a map\u2019s life in CS2, because this is exactly when the new \u201cmeta\u201d begins to form. If the combination is truly stable and easy to execute, it can absolutely become part of the standard pool of useful solutions for B takes or site control.<\/p>\n<h2 data-start=\"2492\" data-end=\"2549\"><strong>Players are already asking for a B-site smoke to be fixed<\/strong><\/h2>\n<p data-start=\"2551\" data-end=\"2795\">Alongside useful discoveries, the first complaints about the map have also appeared. One player publicly asked Counter-Strike to pay attention to a problematic B-site smoke that looks suspicious or does not work quite the way it is expected to.<\/p>\n<blockquote class=\"twitter-tweet\" data-media-max-width=\"560\">\n<p dir=\"ltr\" lang=\"en\">Fix pls \ud83e\udd78 <a href=\"https:\/\/twitter.com\/CounterStrike?ref_src=twsrc%5Etfw\">@CounterStrike<\/a> <a href=\"https:\/\/t.co\/yBcoOUdmzA\">pic.twitter.com\/yBcoOUdmzA<\/a><\/p>\n<p>\u2014 Jo\u00e3o Horvath (@horvyFPS) <a href=\"https:\/\/twitter.com\/horvyFPS\/status\/2049265877028159577?ref_src=twsrc%5Etfw\">April 28, 2026<\/a><\/p><\/blockquote>\n<p data-start=\"2797\" data-end=\"3095\">These kinds of details are always very important in the first days after a map\u2019s release. If a smoke gives unfair vision, incorrectly blocks a position, or creates abnormal gaps, it quickly moves from the category of \u201cminor inconvenience\u201d into the category of \u201cthis needs to be fixed with a patch.\u201d<\/p>\n<h2 data-start=\"3097\" data-end=\"3155\"><strong>On A, you can solo get onto Shroud without opening squeaky<\/strong><\/h2>\n<p data-start=\"3157\" data-end=\"3391\">Another interesting discovery concerns A-site. Users noticed that it is now possible to get onto Shroud by yourself without even opening the squeaky door, which immediately raised the classic question: is this a W or an L for the map?<\/p>\n<blockquote class=\"twitter-tweet\" data-media-max-width=\"560\">\n<p dir=\"ltr\" lang=\"en\">u\/Etoribio_ found that you can now solo boost to Shroud on A without even opening the squeaky door.<\/p>\n<p>W or L?? \ud83e\udd14 <a href=\"https:\/\/t.co\/DDRKSbuZGs\">pic.twitter.com\/DDRKSbuZGs<\/a><\/p>\n<p>\u2014 Thour (@ThourCS2) <a href=\"https:\/\/twitter.com\/ThourCS2\/status\/2049274042381959588?ref_src=twsrc%5Etfw\">April 28, 2026<\/a><\/p><\/blockquote>\n<p data-start=\"3393\" data-end=\"3669\">On the one hand, things like this add variety to Cache and reward map knowledge. On the other, if such a boost is too easy to perform and gives too strong an advantage, it may become a controversial element that either changes the standard timings on A or is eventually fixed.<\/p>\n<h2 data-start=\"3671\" data-end=\"3727\"><strong>On the new Cache, you can buy an AWP in the pistol round<\/strong><\/h2>\n<p data-start=\"3729\" data-end=\"4004\">One of the strangest and potentially most serious moments was a bug that allows players to get an AWP in the pistol round on the new Cache. If this trick really works consistently, then this is no longer just a fun social-media clip, but a completely broken economy mechanic.<\/p>\n<blockquote class=\"twitter-tweet\" data-media-max-width=\"560\">\n<p dir=\"ltr\" lang=\"en\">Buying AWP on pistol round while playing NEW cache \ud83d\ude1b <a href=\"https:\/\/t.co\/K1JKVOEj18\">pic.twitter.com\/K1JKVOEj18<\/a><\/p>\n<p>\u2014 Flyo (@Flyo_cs) <a href=\"https:\/\/twitter.com\/Flyo_cs\/status\/2049278868297543983?ref_src=twsrc%5Etfw\">April 29, 2026<\/a><\/p><\/blockquote>\n<p data-start=\"4006\" data-end=\"4340\">Things like this attract the attention of the whole community very quickly because they hit the core logic of matches. The pistol round in Counter-Strike is the foundation of early-round structure, and any way to bring an AWP into it automatically makes the issue critical if it can be reproduced not as a one-off, but systematically.<\/p>\n<h2 data-start=\"4342\" data-end=\"4392\"><strong>A strange easter egg detail was noticed on the map<\/strong><\/h2>\n<p data-start=\"4394\" data-end=\"4703\">Users also found an interesting small detail on Cache that has already been labeled an easter egg. It concerns a part where \u201c1\u201d and \u201c2\u201d appear closed, while \u201c3\u201d seems to still be in progress, which has led the community to argue: is this just trolling, a hint, or a deliberate mystery from the map\u2019s creators?<\/p>\n<figure id=\"attachment_387356\" aria-describedby=\"caption-attachment-387356\" style=\"width: 1305px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-387356\" src=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HHCauUhboAAVUbJ.jpg\" alt=\"\" width=\"1305\" height=\"734\" srcset=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HHCauUhboAAVUbJ.jpg 1305w, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HHCauUhboAAVUbJ-300x169.jpg 300w, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HHCauUhboAAVUbJ-1024x576.jpg 1024w, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HHCauUhboAAVUbJ-768x432.jpg 768w\" sizes=\"(max-width: 1305px) 100vw, 1305px\" \/><figcaption id=\"caption-attachment-387356\" class=\"wp-caption-text\">Photo Copyright by WarOwl Twitter account<\/figcaption><\/figure>\n<p data-start=\"4705\" data-end=\"4985\">These little elements often make the return of iconic maps feel more alive and warmer. Even if this detail has no major gameplay significance, it is already doing its job: triggering discussion, theories, and tying the community even more strongly to the updated version of Cache.<\/p>\n<h2><strong>A memorial to the liquidators of the Chernobyl disaster was added to Cache<\/strong><\/h2>\n<p>Another detail that the community received very warmly is the memorial plaque on the new Cache. It reads:<\/p>\n<blockquote class=\"custom-bq\"><div class=\"custom-bq-q\"><p>TO HEROES PROFESSIONALS TO THOSE WHO PROTECTED THE WORLD FROM NUCLEAR DISASTER. IN HONOUR OF THE 20-TH ANNIVERSARY OF SHELTER OBJECT CONSTRUCTION. 30.11.2006.<\/p><\/div><\/blockquote>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-387357\" src=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HHB0NStbwAEASQz.jpg\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HHB0NStbwAEASQz.jpg 1920w, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HHB0NStbwAEASQz-300x169.jpg 300w, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HHB0NStbwAEASQz-1024x576.jpg 1024w, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HHB0NStbwAEASQz-768x432.jpg 768w, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HHB0NStbwAEASQz-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p>Photo Copyright by eugenio8a8 Twitter accountThis is no longer just an abstract \u201ctribute to heroes,\u201d but a very specific reference to the people who worked on eliminating the consequences of the Chernobyl disaster and on the construction of the Shelter Object. This detail fits the atmosphere of Cache extremely well: the map is already built around an industrial, post-Soviet, and nuclear vibe, and this memorial adds not only style, but also real historical meaning.<\/p>\n<h2 data-start=\"5560\" data-end=\"5622\">The community wants Cache to get graffiti in honor of xQc\u2019s legendary fail<\/h2>\n<blockquote class=\"twitter-tweet\" data-media-max-width=\"560\">\n<p dir=\"ltr\" lang=\"en\">Let\u2019s have a great week. <a href=\"https:\/\/t.co\/hB3RSEU0w4\">pic.twitter.com\/hB3RSEU0w4<\/a><\/p>\n<p>\u2014 CS2 (@CounterStrike) <a href=\"https:\/\/twitter.com\/CounterStrike\/status\/2048853188259021185?ref_src=twsrc%5Etfw\">April 27, 2026<\/a><\/p><\/blockquote>\n<p>After Cache returned, part of the player base and content creators once again remembered one of the most famous meme moments connected to this map \u2014 the iconic xQc highlight where he first set himself on fire with a Molotov, then flashed himself, and then also accidentally killed a teammate. That episode has long since become a cult fail in Cache history, so jokes and calls to Valve have already started appearing in the community, saying that it would be perfect if the updated map got a separate graffiti or some other visual reference to that moment.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-387363\" src=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HHDw9X0aoAEQXwN.jpg\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HHDw9X0aoAEQXwN.jpg 1920w, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HHDw9X0aoAEQXwN-300x169.jpg 300w, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HHDw9X0aoAEQXwN-1024x576.jpg 1024w, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HHDw9X0aoAEQXwN-768x432.jpg 768w, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/HHDw9X0aoAEQXwN-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p>Photo Copyright by oscar Twitter account<\/p>\n<p data-start=\"5909\" data-end=\"6221\">So this is not about an already added graffiti, but specifically about a community wish for such a reference to appear in the future. The idea spread quickly precisely because that fail has long gone beyond being just a funny clip and has become part of Cache\u2019s own meme history. So if Valve ever do decide to reference that moment on the map, the community will absolutely see it as very well-judged fan service.<\/p>\n<h2 data-start=\"6223\" data-end=\"6284\"><strong>Cache\u2019s return has been loud \u2014 and this is only the beginning<\/strong><\/h2>\n<p data-start=\"6286\" data-end=\"6634\">The return of de_cache to CS2 can already be considered a success at least in terms of attention. The map did not just come back into the game \u2014 it immediately generated a wave of discoveries: old wallbangs, new boosts, strong combinations, potential bugs, easter eggs, and visual details that the community is happily breaking down point by point.<\/p>\n<p data-start=\"6636\" data-end=\"6996\" data-is-last-node=\"\" data-is-only-node=\"\">And it looks like this is only the beginning. In the coming days, players will definitely find even more tactical tricks, questionable mechanics, and hidden details. And that means Cache has returned exactly the way it should have: loudly, chaotically, interestingly \u2014 and with the feeling that this map will once again become one of the community\u2019s favorites.<\/p>\n<script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>","protected":false},"excerpt":{"rendered":"<p>The return of de_cache to CS2 instantly became one of the biggest topics in the community. After Counter-Strike posted \u2014 \u201cWelcome back\u201d. Players rushed en masse to test the updated map \u2014 and within the very first hours they found not only pleasant nostalgic details, but also old wallbangs, new tactical possibilities, easter eggs, and [&hellip;]<\/p>\n","protected":false},"author":47,"featured_media":387359,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-387355","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Old Cache vs New Cache: All the Changes<\/title>\n<meta name=\"description\" content=\"Cache has officially returned to CS2, and along with it players have already found the old 2017 wallbang, new boosts, and much more.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/community.skin.club\/en\/articles\/old-cache-vs-new-cache-all-the-changes\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Old Cache vs New Cache: All the Changes\" \/>\n<meta property=\"og:description\" content=\"Cache has officially returned to CS2, and along with it players have already found the old 2017 wallbang, new boosts, and much more.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/community.skin.club\/en\/articles\/old-cache-vs-new-cache-all-the-changes\" \/>\n<meta property=\"og:site_name\" content=\"CS2 &amp; 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