{"id":388693,"date":"2026-05-06T16:26:06","date_gmt":"2026-05-06T16:26:06","guid":{"rendered":"https:\/\/community.skin.club\/?p=388693"},"modified":"2026-05-06T16:26:06","modified_gmt":"2026-05-06T16:26:06","slug":"faceit-closed-the-grenade-camera-exploit","status":"publish","type":"post","link":"https:\/\/community.skin.club\/en\/news\/faceit-closed-the-grenade-camera-exploit","title":{"rendered":"FACEIT Closed the Grenade Camera Exploit"},"content":{"rendered":"<p>FACEIT reacted quickly to one of the ugliest bugs of recent days in CS2. The platform reported that it has already rolled out a fix across all of its servers, removing the ability to abuse the command sv_grenade_trajectory_prac_pipreview to view enemy positions through the grenade camera.<\/p>\n<h2><strong>A \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u043e fast response<\/strong><\/h2>\n<p>This was exactly the kind of case where the reaction had to be as fast as possible \u2014 and FACEIT really did not delay. The exploit had already managed to alarm the community, because this was not about a minor visual bug, but about a real loophole that could break match integrity. Now the platform says that on its infrastructure, this problem has already been closed.<\/p>\n\n<div class=\"article__content grid-cards-col xl-w-100\">\n    <p class=\"article-h3\">read more<\/p>\n    <div class=\"grid-1 gap-12 mb-12 load-parent xl-w-100\">\n        <article class=\"club-hover-connect-parent\">\n    <div class=\"club-top-line\"><\/div>\n    <div class=\"club-row club-gutter-none\">\n                    <div class=\"club-col-4 club-col-6-xs\">\n                <figure class=\"picture-16x9 picture-with-gradient\">\n                    <a class=\"club-hover-connect club-hover-connect-img\" href=\"https:\/\/community.skin.club\/en\/news\/blast-rivals-s1-handed-out-its-individual-awards\" tabindex=\"-1\">\n                        <img src=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/05\/55243915887_ab64e0caa4_k.jpg.webp\" alt=\"BLAST Rivals S1 Handed Out Its Individual Awards\" decoding=\"async\" loading=\"lazy\">\n                    <\/a>\n                <\/figure>\n            <\/div>\n        \n        <div class=\"club-col-8 club-col-6-xs club-box-bg--gradient\">\n            <div class=\"club-box-def club-full-height\">\n                <div class=\"club-dynamic-dotted-wrap club-full-height\">\n                    <h3 class=\"club-h4-title\">\n                        <a class=\"club-link-primary club-hover-connect club-dynamic-dotted__text\" href=\"https:\/\/community.skin.club\/en\/news\/blast-rivals-s1-handed-out-its-individual-awards\">\n                            BLAST Rivals S1 Handed Out Its Individual Awards                        <\/a>\n                    <\/h3>\n                <\/div>\n            <\/div>\n        <\/div>\n    <\/div>\n    <div class=\"club-bottom-line\"><\/div>\n<\/article>    <\/div>\n<\/div>\n<h2><strong>FACEIT confirmed the exploit fix on all servers<\/strong><\/h2>\n<p>In its statement, FACEIT CS2 directly said that it had already rolled out a fix on all FACEIT servers. It is this fix that blocks the exploit connected to the console command sv_grenade_trajectory_prac_pipreview.<\/p>\n<p>So for players on the platform, the main practical conclusion is very simple: on FACEIT specifically, this loophole, according to the official statement, should no longer work. And that is the most important part, because it is exactly there that things like this hit the competitive environment the hardest.<\/p>\n<h2><strong>The exploit allowed players to see enemy positions through the grenade camera<\/strong><\/h2>\n<p>The core of the issue was that abusing this command made it possible to use the grenade camera for something it was never intended for. As a result, a player could obtain information about opponents in a way they should not be able to in a normal match.<\/p>\n<p>That is exactly why the topic spread through the community so quickly. If a bug allows someone to bypass the basic logic of smokes and positional vision, then this is no longer an \u201cinteresting technical glitch,\u201d but a direct hit to competitive integrity.<\/p>\n<h2><strong>This is an important signal for the whole scene as well<\/strong><\/h2>\n<p>It is also important that FACEIT did not just acknowledge the problem, but publicly announced that it had been closed. In situations like this, a transparent response from the platform matters almost as much as the technical fix itself.<\/p>\n<p>For the community, this is a good signal: when a critical exploit appears that affects match fairness, the platform is ready to react quickly rather than waiting until the story is completely out of control.<\/p>\n\n<div class=\"article__content grid-cards-col xl-w-100\">\n    <p class=\"article-h3\">read more<\/p>\n    <div class=\"grid-1 gap-12 mb-12 load-parent xl-w-100\">\n        <article class=\"club-hover-connect-parent\">\n    <div class=\"club-top-line\"><\/div>\n    <div class=\"club-row club-gutter-none\">\n                    <div class=\"club-col-4 club-col-6-xs\">\n                <figure class=\"picture-16x9 picture-with-gradient\">\n                    <a class=\"club-hover-connect club-hover-connect-img\" href=\"https:\/\/community.skin.club\/en\/news\/m0nesy-is-the-most-dangerous-in-solo-situations\" tabindex=\"-1\">\n                        <img src=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/05\/55172447430_fcd9dc82b4_k.jpg.webp\" alt=\"m0NESY Is the Most Dangerous in Solo Situations\" decoding=\"async\" loading=\"lazy\">\n                    <\/a>\n                <\/figure>\n            <\/div>\n        \n        <div class=\"club-col-8 club-col-6-xs club-box-bg--gradient\">\n            <div class=\"club-box-def club-full-height\">\n                <div class=\"club-dynamic-dotted-wrap club-full-height\">\n                    <h3 class=\"club-h4-title\">\n                        <a class=\"club-link-primary club-hover-connect club-dynamic-dotted__text\" href=\"https:\/\/community.skin.club\/en\/news\/m0nesy-is-the-most-dangerous-in-solo-situations\">\n                            m0NESY Is the Most Dangerous in Solo Situations                        <\/a>\n                    <\/h3>\n                <\/div>\n            <\/div>\n        <\/div>\n    <\/div>\n    <div class=\"club-bottom-line\"><\/div>\n<\/article>    <\/div>\n<\/div>\n<h2><strong>Grenade camera exploit<\/strong><\/h2>\n<p>The story of the grenade camera exploit on <a href=\"https:\/\/x.com\/FACEITcs\/status\/2052055920285221257?s=20\">FACEIT<\/a> now appears to be closed. The platform has already stated that it fixed the issue on all of its servers and no longer allows sv_grenade_trajectory_prac_pipreview to be used to view enemy positions.<\/p>\n<p>For players, that is probably the main good news in the whole case: one of the most worrying bugs of recent times should no longer work on FACEIT, at least.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>FACEIT reacted quickly to one of the ugliest bugs of recent days in CS2. The platform reported that it has already rolled out a fix across all of its servers, removing the ability to abuse the command sv_grenade_trajectory_prac_pipreview to view enemy positions through the grenade camera. A \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u043e fast response This was exactly the kind [&hellip;]<\/p>\n","protected":false},"author":47,"featured_media":386536,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[15],"tags":[1162],"class_list":["post-388693","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-faceit"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>FACEIT closed the grenade camera exploit<\/title>\n<meta name=\"description\" content=\"FACEIT reported that it has already fixed the grenade camera exploit on all of its servers.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/community.skin.club\/en\/news\/faceit-closed-the-grenade-camera-exploit\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"FACEIT closed the grenade camera exploit\" \/>\n<meta property=\"og:description\" content=\"FACEIT reported that it has already fixed the grenade camera exploit on all of its servers.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/community.skin.club\/en\/news\/faceit-closed-the-grenade-camera-exploit\" \/>\n<meta property=\"og:site_name\" content=\"CS2 &amp; CS:GO Articles, News, Events | Skin.Club Community\" \/>\n<meta property=\"article:published_time\" content=\"2026-05-06T16:26:06+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/04\/2838313480_preview_\u0438\u0437\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u0435_2022-07-21_171854557.png\" \/>\n\t<meta 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