{"id":426675,"date":"2026-09-18T13:12:23","date_gmt":"2026-09-18T13:12:23","guid":{"rendered":"https:\/\/community.skin.club\/?p=426675"},"modified":"2026-09-18T13:12:23","modified_gmt":"2026-09-18T13:12:23","slug":"ex-valve-writer-chet-faliszek-on-small-cs2-updates","status":"publish","type":"post","link":"https:\/\/community.skin.club\/en\/news\/ex-valve-writer-chet-faliszek-on-small-cs2-updates","title":{"rendered":"Ex-Valve Writer Chet Faliszek on Small CS2 Updates"},"content":{"rendered":"<p>Why doesn\u2019t Valve just hire hundreds more developers to speed up Counter-Strike updates? According to former Valve writer Chet Faliszek, the answer has little to do with money or ambition. Instead, it comes down to how teams actually function once they grow past a certain size.<\/p>\n<p>This is worth paying attention to because it directly explains a long-running community complaint: why CS2 and TF2 updates can sometimes feel small compared to what fans expect from a company with Valve\u2019s resources. Faliszek, who worked at Valve for twelve years and contributed to titles including Half-Life, Portal, Left 4 Dead, and Counter-Strike: Global Offensive, shared these views in a video where he reflected on his time at the company.<\/p>\n<h2>Valve\u2019s Unusual Approach to Team Size<\/h2>\n<p>Valve has never operated with a traditional management structure. Faliszek pointed out that Valve could easily hire more skilled developers if it wanted to. However, the company has historically avoided scaling teams into the hundreds, because it does not believe bigger teams automatically mean faster development.<\/p>\n<p>Faliszek said: \u201cFor Valve, there are enough good people out there that they could hire more good people.\u201d Still, he argued that Valve rarely acts on this, since larger teams tend to introduce new problems rather than solve existing ones.<\/p>\n\n<div class=\"article__content grid-cards-col xl-w-100\">\n    <p class=\"article-h3\">read more<\/p>\n    <div class=\"grid-1 gap-12 mb-12 club-section__load-more-parent xl-w-100\">\n        <article class=\"club-hover-connect-parent\">\n    <div class=\"club-top-line\"><\/div>\n    <div class=\"club-row club-gutter-none\">\n                    <div class=\"club-col-4 club-col-6-xs\">\n                <figure class=\"picture-16x9 picture-with-gradient\">\n                    <a class=\"club-hover-connect club-hover-connect-img\" href=\"https:\/\/community.skin.club\/en\/news\/mouz-eliminate-navi-at-starseries-fall-2026\" tabindex=\"-1\">\n                        <picture class=\"\">\n<source class=\"\" media=\"(max-width: 640px)\" srcset=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/09\/HSbg-kpX0AAjKEA-768x512.jpg.webp 1x, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/09\/HSbg-kpX0AAjKEA-1400x934.jpg.webp 2x\" type=\"image\/webp\">\n<source class=\"\" media=\"(max-width: 640px)\" srcset=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/09\/HSbg-kpX0AAjKEA-768x512.jpg 1x, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/09\/HSbg-kpX0AAjKEA-1400x934.jpg 2x\">\n<source class=\"\" media=\"(min-width: 641px)\" srcset=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/09\/HSbg-kpX0AAjKEA-768x512.jpg.webp 1x, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/09\/HSbg-kpX0AAjKEA-1400x934.jpg.webp 2x\" type=\"image\/webp\">\n<source class=\"\" media=\"(min-width: 641px)\" srcset=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/09\/HSbg-kpX0AAjKEA-768x512.jpg 1x, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/09\/HSbg-kpX0AAjKEA-1400x934.jpg 2x\">\n<img src=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/09\/HSbg-kpX0AAjKEA-768x512.jpg\" srcset=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/09\/HSbg-kpX0AAjKEA-1400x934.jpg 2x\" alt=\"\" class=\"\" loading=\"lazy\" decoding=\"async\">\n<\/picture>                    <\/a>\n                <\/figure>\n            <\/div>\n        \n        <div class=\"club-col-8 club-col-6-xs club-box-bg--gradient\">\n            <div class=\"club-box-def club-full-height\">\n                <div class=\"club-dynamic-dotted-wrap club-full-height\">\n                    <h3 class=\"club-h4-title\">\n                        <a class=\"club-link-primary club-hover-connect club-dynamic-dotted__text\" href=\"https:\/\/community.skin.club\/en\/news\/mouz-eliminate-navi-at-starseries-fall-2026\">\n                            MOUZ Eliminate NAVI at StarSeries Fall 2026                        <\/a>\n                    <\/h3>\n                <\/div>\n            <\/div>\n        <\/div>\n    <\/div>\n    <div class=\"club-bottom-line\"><\/div>\n<\/article>    <\/div>\n<\/div>\n<h2>Why Bigger Teams Can Slow Things Down<\/h2>\n<p>According to Faliszek, once a team grows very large, it starts losing efficiency. Communication becomes harder, decisions take longer, and teams often backtrack on earlier choices. He explained: \u201cThese giant teams\u2026 I just don\u2019t think you get a lot of bang for your buck out of [them].\u201d<\/p>\n<p>In contrast, Faliszek said Valve teams of around 25 to 45 people could move quickly. Everyone stayed close enough to understand what was happening across the project and could resolve disagreements directly, without extra layers of management. He said: \u201cWhen you\u2019re like 25 people, 45 people, you\u2019re all in the same room essentially\u2026 You can move really quickly.\u201d<\/p>\n<p>This matters even more at Valve specifically, since the company lacks a formal management hierarchy. Faliszek argued that adding hundreds of people would force informal management structures to appear on the fly, and he described these as unhealthy for the company\u2019s usual way of working. He said: \u201cEspecially at a place like Valve where there\u2019s not a formal management structure\u2026 when you would add that many more people, you would have these management structures that would come up on the fly and would be unhealthy.\u201d<\/p>\n<h2>Addressing the \u201cSmall Updates\u201d Criticism<\/h2>\n<p>Faliszek then turned directly to a familiar complaint from the community: that Counter-Strike and TF2 updates are often very small. He referenced this criticism, saying: \u201cSomebody\u2026 was complaining about how small updates are often, like for Counter-Strike or even for TF2\u2026\u201d<\/p>\n<p>He revealed that this was not lost on Valve employees themselves. Faliszek said: \u201cEven at Valve, we\u2019d be like, \u2018I can\u2019t believe we get away with this.'\u201d As a result, he compared Valve\u2019s output directly with studios that run much larger teams. He described how other studios might have a thousand people working across many features at once, while Valve\u2019s updates can look as simple as adding a handful of new skins, and players are still satisfied with that. In his words: \u201cThese other teams have a thousand people working on a gajillion different things and all these different features, and Valve\u2019s like, \u2018Here\u2019s five skins,\u2019 and people are like, \u2018Cool.'\u201d<\/p>\n<h2>A Balance, Not an Excuse for Doing Nothing<\/h2>\n<p><a href=\"https:\/\/youtu.be\/HZis8GwXU4U?si=tENO2Oc1jldivd9D\">Faliszek<\/a> was careful to clarify that his point was not that tiny teams should ship nothing at all. He said: \u201cI think you need to have some oomph there. You need to have some weight to what you\u2019re releasing.\u201d In other words, small teams still need to deliver updates that carry real substance, even if they are not massive in scope.<\/p>\n\n<div class=\"article__content grid-cards-col xl-w-100\">\n    <p class=\"article-h3\">read more<\/p>\n    <div class=\"grid-1 gap-12 mb-12 club-section__load-more-parent xl-w-100\">\n        <article class=\"club-hover-connect-parent\">\n    <div class=\"club-top-line\"><\/div>\n    <div class=\"club-row club-gutter-none\">\n                    <div class=\"club-col-4 club-col-6-xs\">\n                <figure class=\"picture-16x9 picture-with-gradient\">\n                    <a class=\"club-hover-connect club-hover-connect-img\" href=\"https:\/\/community.skin.club\/en\/news\/wicadia-victory-over-navi-was-important-for-aurora\" tabindex=\"-1\">\n                        <picture class=\"\">\n<source class=\"\" media=\"(max-width: 640px)\" srcset=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/09\/55499847751_52edcb6d1e_k-768x432.jpg.webp 1x, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/09\/55499847751_52edcb6d1e_k-1400x788.jpg.webp 2x\" type=\"image\/webp\">\n<source class=\"\" media=\"(max-width: 640px)\" srcset=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/09\/55499847751_52edcb6d1e_k-768x432.jpg 1x, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/09\/55499847751_52edcb6d1e_k-1400x788.jpg 2x\">\n<source class=\"\" media=\"(min-width: 641px)\" srcset=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/09\/55499847751_52edcb6d1e_k-768x432.jpg.webp 1x, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/09\/55499847751_52edcb6d1e_k-1400x788.jpg.webp 2x\" type=\"image\/webp\">\n<source class=\"\" media=\"(min-width: 641px)\" srcset=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/09\/55499847751_52edcb6d1e_k-768x432.jpg 1x, https:\/\/community.skin.club\/wp-content\/uploads\/2026\/09\/55499847751_52edcb6d1e_k-1400x788.jpg 2x\">\n<img src=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/09\/55499847751_52edcb6d1e_k-768x432.jpg\" srcset=\"https:\/\/community.skin.club\/wp-content\/uploads\/2026\/09\/55499847751_52edcb6d1e_k-1400x788.jpg 2x\" alt=\"\" class=\"\" loading=\"lazy\" decoding=\"async\">\n<\/picture>                    <\/a>\n                <\/figure>\n            <\/div>\n        \n        <div class=\"club-col-8 club-col-6-xs club-box-bg--gradient\">\n            <div class=\"club-box-def club-full-height\">\n                <div class=\"club-dynamic-dotted-wrap club-full-height\">\n                    <h3 class=\"club-h4-title\">\n                        <a class=\"club-link-primary club-hover-connect club-dynamic-dotted__text\" href=\"https:\/\/community.skin.club\/en\/news\/wicadia-victory-over-navi-was-important-for-aurora\">\n                            Wicadia: victory over NAVI was important for Aurora                        <\/a>\n                    <\/h3>\n                <\/div>\n            <\/div>\n        <\/div>\n    <\/div>\n    <div class=\"club-bottom-line\"><\/div>\n<\/article>    <\/div>\n<\/div>\n<h2>Why This Matters for CS2<\/h2>\n<p>Faliszek\u2019s comments do not reveal the exact size or structure of the current CS2 development team. Even so, they provide useful context for why Valve has never approached updates with a simple formula of hiring hundreds more people to speed things up. For players wondering why CS2 patches sometimes feel modest, this explanation suggests the pacing is tied to Valve\u2019s long-standing philosophy on team size, not a lack of resources or ambition.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Why doesn\u2019t Valve just hire hundreds more developers to speed up Counter-Strike updates? According to former Valve writer Chet Faliszek, the answer has little to do with money or ambition. Instead, it comes down to how teams actually function once they grow past a certain size. This is worth paying attention to because it directly [&hellip;]<\/p>\n","protected":false},"author":81,"featured_media":426676,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[15],"tags":[1434,494],"class_list":["post-426675","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-cs2","tag-valve"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Ex-Valve Writer Chet Faliszek on Small CS2 Updates<\/title>\n<meta name=\"description\" content=\"Former Valve writer Chet Faliszek explains why the company keeps teams small and why CS2 updates can look modest.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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