{"id":173921,"date":"2023-11-23T15:06:30","date_gmt":"2023-11-23T15:06:30","guid":{"rendered":"https:\/\/skin.club\/community?p=173921"},"modified":"2025-05-26T13:35:46","modified_gmt":"2025-05-26T13:35:46","slug":"what-is-subtick-and-how-does-it-work","status":"publish","type":"post","link":"https:\/\/community.skin.club\/fr\/articles-fr\/what-is-subtick-and-how-does-it-work","title":{"rendered":"Sub-Tick dans CS2 : R\u00e9volution du Jeu Comp\u00e9titif"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">Si vous jouez \u00e0 CS2 ces derniers temps, vous avez probablement d\u00e9j\u00e0 entendu parler des termes \u00ab tick rate \u00bb et \u00ab subtick \u00bb. Ce ne sont pas que des termes techniques : les comprendre peut r\u00e9ellement am\u00e9liorer votre approche du jeu ! Les joueurs ayant rencontr\u00e9 des probl\u00e8mes de latence ou des erreurs d\u2019enregistrement des coups trouveront cette mise \u00e0 jour particuli\u00e8rement efficace. CS2 va encore plus loin avec son syst\u00e8me de subtick, qui promet de rendre chaque mouvement encore plus fluide et pr\u00e9cis. Dans ce guide, nous explorerons le fonctionnement de ce syst\u00e8me, la signification du tick rate actuel du serveur et les perspectives d\u2019avenir de CS2.<\/span><\/p>\n<h2><b>Qu\u2019est-ce que le Tick Rate et le Subtick dans CS2 ?<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">Le <\/span><i><span style=\"font-weight: 400;\">tick rate<\/span><\/i><span style=\"font-weight: 400;\"> correspond \u00e0 la fr\u00e9quence \u00e0 laquelle un serveur de jeu met \u00e0 jour l\u2019\u00e9tat du jeu. Plus le tick rate est \u00e9lev\u00e9, plus les mises \u00e0 jour sont fr\u00e9quentes, ce qui permet un gameplay plus fluide et plus pr\u00e9cis.<\/span><\/p>\n<ul class=\"article-list-pink\">\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Serveur 64 ticks<\/b><span style=\"font-weight: 400;\"> : Met \u00e0 jour le jeu 64 fois par seconde, ce qui est le taux standard pour les serveurs de matchmaking de CS2.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Serveur 128 ticks<\/b><span style=\"font-weight: 400;\"> : Met \u00e0 jour le jeu 128 fois par seconde, souvent utilis\u00e9 par des plateformes tierces. FACEIT et d\u2019autres services tiers ont tent\u00e9 de proposer du 128 tick, mais Valve a limit\u00e9 cela \u00e0 64 Hz.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">Le syst\u00e8me de <\/span><i><span style=\"font-weight: 400;\">subtick<\/span><\/i><span style=\"font-weight: 400;\"> de CS2 \u00e9limine de nombreuses limitations du syst\u00e8me de tick classique en traitant les actions du joueur (tir, saut, lancer de grenade) entre les ticks. Cela permet :<\/span><\/p>\n<ul class=\"article-list-pink\">\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Horodatage pr\u00e9cis<\/b><span style=\"font-weight: 400;\"> : Le serveur enregistre les actions des joueurs \u00e0 l\u2019instant exact o\u00f9 elles se produisent.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Pr\u00e9cision accrue<\/b><span style=\"font-weight: 400;\"> : Les actions ne sont plus limit\u00e9es aux intervalles de ticks d\u00e9finis, ce qui am\u00e9liore la d\u00e9tection des tirs et les mouvements.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">Obtenez des conseils essentiels pour <\/span><a href=\"https:\/\/skin.club\/community\/en\/articles\/how-to-increase-fps-cs2\"><b>augmenter vos FPS dans CS2<\/b><\/a><span style=\"font-weight: 400;\"> pour une exp\u00e9rience de jeu plus fluide. Apprenez \u00e0 optimiser vos param\u00e8tres et votre mat\u00e9riel pour des performances maximales en 2024.<\/span><\/p>\n<h2><b>Syst\u00e8me Subtick dans CS2<\/b><\/h2>\n<p><span style=\"font-weight: 400;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-105985\" src=\"https:\/\/community.skin.club\/wp-content\/uploads\/2023\/11\/Subtick-System-in-CS2.jpg\" alt=\"Subtick System in CS2\" width=\"1280\" height=\"720\" srcset=\"https:\/\/community.skin.club\/wp-content\/uploads\/2023\/11\/Subtick-System-in-CS2.jpg 1280w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/11\/Subtick-System-in-CS2-300x169.jpg 300w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/11\/Subtick-System-in-CS2-1024x576.jpg 1024w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/11\/Subtick-System-in-CS2-768x432.jpg 768w\" sizes=\"(max-width: 1280px) 100vw, 1280px\" \/><\/span><\/p>\n<p><span style=\"font-weight: 400;\">Le syst\u00e8me subtick est con\u00e7u pour capturer et traiter chaque action du joueur ind\u00e9pendamment du tick rate du serveur.<\/span><\/p>\n<ul class=\"article-list-pink\">\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Traitement instantan\u00e9 des entr\u00e9es<\/b><span style=\"font-weight: 400;\"> : Les actions du joueur comme tirer, se d\u00e9placer ou sauter sont enregistr\u00e9es exactement au moment o\u00f9 elles se produisent.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Am\u00e9lioration de la d\u00e9tection des tirs<\/b><span style=\"font-weight: 400;\"> : Les tirs sont enregistr\u00e9s en temps r\u00e9el, r\u00e9duisant les d\u00e9lais et am\u00e9liorant la pr\u00e9cision dans les situations rapides.<\/span><\/li>\n<\/ul>\n<h3><b>Fonctionnalit\u00e9s Cl\u00e9s du Subtick<\/b><\/h3>\n<ol>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Horodatage des actions<\/b><span style=\"font-weight: 400;\"> : Chaque action du joueur re\u00e7oit un timestamp qui garantit l\u2019enregistrement de l\u2019instant exact.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Calcul serveur pr\u00e9cis<\/b><span style=\"font-weight: 400;\"> : Le serveur traite l\u2019action \u00e0 l\u2019instant exact, r\u00e9duisant les retards dus aux intervalles de tick traditionnels.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Synchronisation du gameplay<\/b><span style=\"font-weight: 400;\"> : Aligne les retours visuels avec les actions des joueurs pour un gameplay plus fluide, m\u00eame dans les moments de haute intensit\u00e9.<\/span><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Apprenez \u00e0 <\/span><a href=\"https:\/\/skin.club\/community\/en\/articles\/cs2-settings-low-end-pc\"><b>optimiser CS2 pour les PC bas de gamme<\/b><\/a><span style=\"font-weight: 400;\"> avec des ajustements simples. Ce guide vous aidera \u00e0 obtenir un gameplay fluide m\u00eame avec du mat\u00e9riel limit\u00e9.<\/span><\/p>\n<h2><b>Tick Rate des serveurs CS2<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">Officiellement, les serveurs CS2 fonctionnent \u00e0 une fr\u00e9quence de <\/span><b>64 Hz<\/b><span style=\"font-weight: 400;\">, soit 64 mises \u00e0 jour par seconde. C\u2019est le m\u00eame tick rate que celui des serveurs de matchmaking de CS:GO. Cependant, de nombreux joueurs r\u00e9clament du <\/span><b>128 Hz<\/b><span style=\"font-weight: 400;\">, surtout dans les matchs comp\u00e9titifs.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Avec le syst\u00e8me subtick, Valve affirme qu\u2019un tick rate plus \u00e9lev\u00e9 n\u2019est plus n\u00e9cessaire, car les actions sont enregistr\u00e9es avec plus de pr\u00e9cision, m\u00eame entre les ticks. Pourtant, certains joueurs restent sceptiques, affirmant que le gameplay en 64 tick para\u00eet toujours moins r\u00e9actif que le 128 tick, malgr\u00e9 le subtick.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Vous pourriez aussi \u00eatre int\u00e9ress\u00e9 par notre guide sur <\/span><a href=\"https:\/\/skin.club\/community\/en\/articles\/how-to-launch-cs2-dedicated-server\"><b>comment configurer et lancer un serveur CS2 d\u00e9di\u00e9 en 2025<\/b><\/a><span style=\"font-weight: 400;\">, parfait pour jouer entre amis.<\/span><\/p>\n<h2><b>Mises \u00e0 jour futures de CS2<\/b><\/h2>\n<p><span style=\"font-weight: 400;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-106001\" src=\"https:\/\/community.skin.club\/wp-content\/uploads\/2023\/11\/Future-Updates-for-CS2.jpg\" alt=\"Future Updates for CS2\" width=\"1280\" height=\"720\" srcset=\"https:\/\/community.skin.club\/wp-content\/uploads\/2023\/11\/Future-Updates-for-CS2.jpg 1280w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/11\/Future-Updates-for-CS2-300x169.jpg 300w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/11\/Future-Updates-for-CS2-1024x576.jpg 1024w, https:\/\/community.skin.club\/wp-content\/uploads\/2023\/11\/Future-Updates-for-CS2-768x432.jpg 768w\" sizes=\"(max-width: 1280px) 100vw, 1280px\" \/><\/span><\/p>\n<p><span style=\"font-weight: 400;\">Bien que le syst\u00e8me subtick soit une grande avanc\u00e9e, certains joueurs rencontrent encore :<\/span><\/p>\n<ul class=\"article-list-pink\">\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>D\u00e9tection de tirs incoh\u00e9rente<\/b><span style=\"font-weight: 400;\"> : Malgr\u00e9 les am\u00e9liorations, des \u00e9carts sont parfois ressentis.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Charge serveur accrue<\/b><span style=\"font-weight: 400;\"> : Le traitement subtick utilise plus de ressources, ce qui peut provoquer des saccades ou du lag.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">Valve pourrait apporter des am\u00e9liorations futures telles que :<\/span><\/p>\n<ul class=\"article-list-pink\">\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Optimisation des serveurs<\/b><span style=\"font-weight: 400;\"> : Pour mieux g\u00e9rer la charge g\u00e9n\u00e9r\u00e9e par les donn\u00e9es subtick.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\" class=\"article-list-pink__item\"><b>Serveurs 128 ticks<\/b><span style=\"font-weight: 400;\"> : Peut-\u00eatre propos\u00e9s \u00e0 l\u2019avenir pour les professionnels ou les sc\u00e8nes comp\u00e9titives.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">Compte tenu des retours des joueurs, on peut s\u2019attendre \u00e0 des ajustements qui rendront le syst\u00e8me subtick encore plus pr\u00e9cis.<\/span><\/p>\n<h2><b>Pourquoi le Tick Rate est important dans CS2<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">Le syst\u00e8me subtick de CS2 change la donne, rendant le gameplay plus fluide et pr\u00e9cis. Le tick rate de 64 Hz peut sembler une limitation, mais le syst\u00e8me subtick comble largement l\u2019\u00e9cart avec le 128 tick. <\/span><span style=\"font-weight: 400;\">Certains restent convaincus que le <\/span>128 Hz reste sup\u00e9rieur<span style=\"font-weight: 400;\">, mais cette diff\u00e9rence est d\u00e9sormais bien moins marqu\u00e9e. Valve pourrait encore am\u00e9liorer CS2 en affinant le subtick, en r\u00e9duisant la charge serveur, ou en proposant des serveurs 128 Hz. <\/span><span style=\"font-weight: 400;\">La communaut\u00e9 Counter-Strike est passionn\u00e9e, et CS2 a \u00e9tabli une nouvelle norme avec le subtick. L\u2019avenir s\u2019annonce prometteur.<\/span><\/p>\n<p>\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Si vous jouez \u00e0 CS2 ces derniers temps, vous avez probablement d\u00e9j\u00e0 entendu parler des termes \u00ab tick rate \u00bb et \u00ab subtick \u00bb. Ce ne sont pas que des termes techniques : les comprendre peut r\u00e9ellement am\u00e9liorer votre approche du jeu ! Les joueurs ayant rencontr\u00e9 des probl\u00e8mes de latence ou des erreurs d\u2019enregistrement [&hellip;]<\/p>\n","protected":false},"author":41,"featured_media":105956,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[72],"tags":[],"class_list":["post-173921","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles-fr"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Sub-Tick dans CS2 : R\u00e9volution du Jeu Comp\u00e9titif<\/title>\n<meta name=\"description\" content=\"D\u00e9couvrez le syst\u00e8me de sub-tick dans CS2, qui am\u00e9liore la pr\u00e9cision des actions des joueurs, red\u00e9finissant l&#039;exp\u00e9rience de jeu comp\u00e9titif.\" \/>\n<meta name=\"robots\" content=\"noindex, follow, max-snippet:-1, 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