After the release of new maps for Rush mode, the developers have already released several updates with fixes, but it seems there is still much more work left. Lillykyu, who previously showed 41 bugs and exploits at once, checked the changes and stated that only three problematic spots from her large selection have been fixed so far.
Only 3 fixes out of 41 found bugs
Earlier, Lillykyu published a video in which she demonstrated 41 different bugs on the new Rush maps. Among them were collision issues, geometry problems, and exploits that allowed players to get outside the intended boundaries of the locations.
They fixed the two main out-of-map exploits, but in one of them you can still get to the first part.
And that’s strange: if they knew about the bug, why didn’t they fix everything completely right away?
It would have taken at most five more seconds of work, I’m not even exaggerating.
According to Lillykyu, after several patches, only three problematic spots from her entire original selection were removed. At the same time, she does not consider even one of the fixes complete, since part of the exploit route still remains accessible.
The main exploits were closed, but not completely
The positive point is that the developers paid attention specifically to the most noticeable ways of getting outside the maps. Such exploits can potentially affect the gameplay much more, as they allow players to end up where they should not be at all.
However, the situation with the partially fixed route shows that targeted changes may not be enough. If the same area has several related geometry or clipping issues, closing only the final point does not necessarily remove the entire exploit.
“Various gap fixes and clipping adjustments.”
I found 41 new exploits/bugs with multiple fully out of bound areas pic.twitter.com/zjbQf5heFE
— Lillykyu (@Lillykyu) September 26, 2026
Rush still needs a large number of fixes
This looks especially telling against the background of recent patches. The developers have already fixed pixel gaps in various Rush rooms and adjusted clipping in T/CT Castle, meaning technical work on the new locations is still ongoing.
However, Lillykyu’s original list was much broader. If her re-check is correct, the vast majority of the 41 demonstrated issues still remain in the game, which means future updates may once again be largely dedicated to Rush maps.
After several patches, there is still a lot of work left
The story clearly shows how difficult it is to bring new maps to a stable state immediately after release. Even when the main exploits quickly come to the developers’ attention, dozens of smaller issues with geometry, map boundaries, and collisions can remain unnoticed for much longer.
For now, the main number remains telling: out of the 41 bugs that Lillykyu demonstrated in her video, according to her, only three have been fully or partially addressed. So even after several patches, Rush maps still have a large list of potential fixes.