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PGL announce talent lineup for PGL Masters Bucharest 2026

News
Oct 20
136 views 2 mins read

PGL have announced the 15-person English-language broadcast team for PGL Masters Bucharest 2026. Richard “Richard Lewis” Lewis and Pala “Pala” Gilroy Sen will host the desk, while Scrawny, launders, Skriv and Ne0kai will provide on-site commentary.

The $1,250,000 tournament will take place from October 24–31 in Bucharest, with 16 teams competing through a Swiss Stage and single-elimination playoffs.

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Richard Lewis and Pala lead the desk

Richard Lewis and Pala will share desk hosting duties during the event.

They will be joined by four analysts:

  • Sudhen “Bleh” Wahengbam
  • Jacob “Pimp” Winneche
  • Zvonimir “Professeur” Burazin
  • Halvor “vENdetta” Gulestøl

James “BanKs” Banks will handle player interviews throughout the tournament.

Six casting duos cover the matches

Four commentators will work on-site in Bucharest:

  • Conner “Scrawny” Girvan
  • Mohan “launders” Govindasamy
  • Harvey “Skriv” Rodgers
  • Neo “Ne0kai” Caine

Another four commentators will cover matches remotely:

  • Anders “Anders” Blume
  • Vince “Vince” Hill
  • Harry “JustHarry” Russell
  • Hugo “Hugo” Byron

In total, 15 broadcast members will work across the desk, analysis, interviews and commentary during the tournament.

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PGL Masters Bucharest starts October 24

PGL Masters Bucharest 2026 will feature 16 teams and a $1,250,000 prize pool.

The field includes Spirit, Vitality, MOUZ, FURIA and Aurora among the teams set to compete in Romania.

The tournament begins with a 16-team Swiss Stage, with all matches played as Bo3. Eight teams will advance to the single-elimination playoffs, where the Grand Final will be played as a Bo5.

The event runs from October 24 through October 31 at the PGL Studio in Bucharest.

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about Kyoto

Competitive games have always been a big part of my life. I’ve spent years playing CS, reached 3,000 ELO, and I’m still grinding the game today. At the same time, that passion grew into something bigger — now I also cover the CS2 scene, follow its biggest stories, and write for the same community I’m part of as a player.

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