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Spinx says MOUZ need time off before PGL Major Singapore 2026

News
Nov 14
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Lotan “Spinx” Giladi says taking time off is the first priority for MOUZ before PGL Major Singapore 2026. Speaking to HLTV after a 0:2 semifinal loss to Spirit at BLAST Rivals 2026 Season 2, he said the team had fallen short of their usual level in Hong Kong and needed to review the tournament after a break.

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Spinx says the Vitality sweep masked a shaky run

MOUZ had won their previous three series against Spirit, but the semifinal went the other way. Spirit won Mirage 13:7 after taking a 9:3 halftime lead on the MOUZ pick. MOUZ had a chance to force a decider on Ancient, where they led 11:8, but Spirit won the last five rounds to close the series.

Spinx credited Spirit for their plan on Mirage and the number of opening duels they won. He pointed to the 2:0 quarterfinal win over Vitality as the exception in a tournament where MOUZ had already lost to G2 and needed an overtime comeback against FUT to avoid elimination.

I just don’t think we played our best.

Rest comes first before the Major

Hong Kong was the third event in a row for MOUZ after PGL Masters Bucharest 2026 and IEM Beijing 2026. They reached the semifinals in Bucharest and won the title in Beijing without dropping a map. Spinx said the schedule had been difficult, but he still felt the team could have played better on both maps against Spirit.

We’ve been on the road for such a long time. Actually, I don’t remember home.

Spinx wants the players to spend time at home before going back over what worked in Hong Kong and what needs to change. MOUZ skip the first two stages of the Major and begin their campaign on December 2. The break gives them time to review a specific missed opportunity from the semifinal: how they let an 11:8 lead on Ancient slip away.

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about Kyoto

Competitive games have always been a big part of my life. I’ve spent years playing CS, reached 3,000 ELO, and I’m still grinding the game today. At the same time, that passion grew into something bigger — now I also cover the CS2 scene, follow its biggest stories, and write for the same community I’m part of as a player.

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