In this video, Anders Blume shares his personal perspective on the end of the ESL Impact League — from his early experiences at Copenhagen Games 2012–2013 to years of working directly on the Impact broadcasts. He reflects on how the project gave visibility to passionate and competitive women in Counter-Strike and why, despite its heart and potential, the ecosystem wasn’t ready to sustain it.
Anders dives deep into the cultural and structural problems that held the league back — from the fragile esports economy to the fear of showing real personality on camera. He argues that Impact didn’t fail because of its players or product, but because the scene never allowed it to fully express what made it special.
This isn’t a farewell; it’s a call to rebuild smarter. Blume believes the next version must be bolder — less polished, more human, and unapologetically competitive. Counter-Strike doesn’t need to choose between quality and emotion — it needs both. If that balance is found, the next Impact won’t just return — it’ll redefine what the scene can be.