Valve released a new technical update for Counter-Strike 2 that simultaneously affects several key areas: player movement mechanics, the anti-cheat system, server stability, and the correct display of interface elements. A separate block of fixes was traditionally applied to the Anubis map, where physical interactions, clipping, and the minimap were updated.
Changes to landing mechanics
The most important innovation concerns player movement physics. Now, vertical velocity during landing directly affects movement speed penalties. The mechanic has begun to work according to logic similar to the old stamina system based on the sv_legacy_jump variable in CS:GO.
In practice, this means that the higher and more aggressive the fall, the stronger the slowdown a player will experience after landing. This approach makes movement more readable, removes some “exploit-style” jumps, and brings CS2 physics closer to the classic Counter-Strike feel that professional players are used to.
For the competitive scene, this is potentially a very important change. Space control, peek timings, and the dynamics of aggressive pushes will now depend more strongly on the quality of jump execution and movement trajectories.
read more
VAC: erroneous bans revoked
In a separate point, Valve confirmed a serious technical malfunction due to which a small number of players received VAC bans by mistake. The company officially stated that all such bans have been revoked and the affected accounts fully restored.
This is one of the rare cases when developers publicly acknowledge an error in the operation of the anti-cheat system. For the community, this is an important signal, since the topic of VAC has always been extremely sensitive. Valve showed that in the event of critical mistakes, the system can be reviewed and corrected without attempts to quietly cover up the situation.
Interface and server stability
The update also fixes a bug due to which HUD safezone settings were not applied for some users. For many, this may seem minor, but in competitive play even correct placement of interface elements matters.
In addition, Valve traditionally reported a series of server stability improvements. Although without technical details, such fixes usually relate to reducing crashes, micro-lag, and desynchronization, which is especially important for matchmaking and FACEIT-like platforms.
Anubis: physics, clipping, and updated radar
The Anubis map received several targeted but important fixes. A situation was corrected where physical objects could interact with multiple overlapping water volumes at the same time, which caused unpredictable behavior of grenades and other items.
Adjustments were also made to player clipping. Such changes are usually aimed at eliminating places where players could get stuck, gain unintended advantages, or, conversely, lose control of their character.
Separately, the radar minimap was updated to match the latest geometric changes to the map. For professional teams, this is critical, since the radar is one of the main tools for navigation and positional control.
Why this update is important
This patch looks like a typical “stabilization” update, but in reality it has a much deeper impact. The change to landing mechanics directly affects the fundamental aspects of movement in CS2, gradually shaping the game’s new physics. This is another step toward finally moving away from CS:GO’s legacy and forming CS2’s unique identity.
The cancellation of erroneous VAC bans increases trust in a system that has been under close scrutiny from the community in recent months. And the Anubis fixes demonstrate that Valve continues to actively work on the competitive quality of maps.
CS2 update
The Counter-Strike 2 update turned out to be comprehensive and focused on stability and fair play. The rework of landing penalties changes the feel of movement, the cancellation of erroneous VAC bans reduces tension around the anti-cheat, and the fixes to Anubis and servers improve the game’s overall technical condition.
This is not a loud content patch, but it is precisely updates like this that build the foundation for the long-term development of CS2 as a full-fledged esports discipline.

