Shucks launches a brand-new series in style with Moonfighter, the artist behind Black Lotus and Trigger Discipline. Together, they explore how Counter-Strike skins are made from idea to masterpiece. Moonfighter recalls starting with Photoshop on a family PC and spending seven years grinding the Steam Workshop before earning his first solo accept. His story shows how persistence and creativity can turn simple designs into in-game icons.
The talk follows Moonfighter’s journey from hobbyist edits to a unique, recognizable style. He shares the thrill of the 4 a.m. call when his Deagle finally entered the game and explains why he always designs as a player first. Moonfighter also discusses finding inspiration in everyday life — even a frog at the zoo — and how community feedback pushes every new release. He teases the upcoming White Lotus concept and reveals what makes a skin feel truly “playable.”
read more
For aspiring creators, Moonfighter offers straight advice: keep improving, accept real critique, and stay committed for the long haul. He also looks beyond Counter-Strike, applying his art to clothing and prints, while never forgetting the fans who made it possible. If you’ve ever wondered who paints the weapons you love, this interview has the answers.
 
     
        
 
         
		 
             
             
             
                         
                         
                         
                         
                         
                        