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FACEIT have finally removed Train from the map pool

News
Jan 19
74 views 4 mins read

Train is over. One of the most iconic and recognizable maps in the history of Counter-Strike is no longer available for play on FACEIT. From now on, it cannot be selected in ranked matches, which effectively puts a final end to its active life on the professional and semi-professional scene.

Train

For decades, Train was a symbol of the “old school” of CS. It was associated with strict space control, a tactical pace, harsh economy management, and uncompromising defense-side gameplay. For many generations of players, Train shaped the fundamental understanding of positional discipline, round reading, and team coordination.

In CS:GO, it gradually lost popularity, but still remained part of the ecosystem: on FACEIT, in lower-division tournaments, and in the practice routines of professional rosters. In CS2, its fate looked questionable from the very beginning, and now it has become absolutely clear: the map has officially left active circulation.

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What exactly happened

FACEIT has removed Train from its map pool, which means it can no longer be selected in ranked matches, it no longer affects ELO progress, and it has effectively lost any competitive status. The map has been de facto transferred into the category of “dead” for competitive play, remaining only as a part of history or for custom servers and nostalgic matches.

In essence, Train is no longer part of the standard gameplay experience for those who play CS2 at the semi-professional or amateur level. If you play on FACEIT, Train no longer exists for you.

Why Train disappeared right now

There are several reasons. First, in CS2 the balance of Train looks even more problematic than in CS:GO: a strong bias toward the defensive side, complex geometry, and excessive dependence on utility do not combine well with the more dynamic style of the new version of the game.

Second, the structure of the map is morally outdated. Against the background of the updated Inferno, Nuke, and modern map design concepts, Train looks archaic and does not match the philosophy of a faster and more aggressive CS2.

Third, the absence of Train in the tournament map pool makes it completely unnecessary for FACEIT as a platform that positions itself as a pathway to the professional scene. If a map is not used in esports, it loses its meaning in ranked matchmaking.

And finally, FACEIT is logically optimizing the pool, keeping only those maps that have a real future in the Valve ecosystem and competitive CS.

What this means for players

For most, this is not just a technical change, but a symbolic moment. Train was the map where classic AWP positions were formed, where players learned strict economy control, and where slow, methodical, positional Counter-Strike was perfected. It taught patience, timing awareness, and smart use of team resources.

Now this will no longer be part of the standard FACEIT experience. A new generation of players may never play Train in a serious match at all, knowing it only from archived demos, old highlights, and legendary moments of the professional scene.

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The CS era

The removal of Train from FACEIT is not just a change in the map pool settings. It is an official farewell to one of the most important maps in the history of Counter-Strike.

Train embodied an era in which CS was built on slow pace, positional discipline, and maximum tactical depth. Its disappearance definitively emphasizes the transformation of CS2 into a faster, more aggressive, and more dynamic game.

The era of Train is over. And together with it, an entire chapter of Counter-Strike history is closing, one that will never return in the form remembered by the veterans of the scene.

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