Map statistics from MVP tournaments in 2026 showed an interesting trend: almost the entire active CS2 map pool remains CT-sided. The only exception is Anubis, where the attack won 54% of rounds compared to 46% for the defense.
Anubis stands out from the overall picture
The main conclusion from this statistic is that Anubis remains a unique map in the current map pool. While Mirage, Nuke, Ancient, Inferno, Overpass, and Dust2 still favor the defense, Anubis is the only map where the attack has a positive balance.
This explains well why Anubis is often perceived as a map where the T side can dictate the tempo. Space for fast executions, strong opportunities for map control, and the major importance of retakes make it less typical for CS2. Here, the defense cannot always simply “lock down” the map positionally, because the attack has many options to stretch the defense.
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Dust2 remains the most even map
On the opposite side is Dust2. With 168 matches played, the map shows almost perfect balance: 51% of rounds won by CT and 49% by T. For such a large sample size, this is a very telling result.
Dust2 has long been considered one of the easiest maps to understand, but it is exactly this simplicity that makes it stable. Both sides have clear conditions for play: the attack can build rounds around Long, Short, Mid, and splits, while the defense has enough tools for early control and retakes.
Mirage and Dust2 are the most popular maps of the year
Mirage leads by number of matches played — 173 times. Dust2 is very close with 168 matches. This once again shows that teams in 2026 continue to actively rely on the most familiar and understandable maps.

At the same time, Mirage has a much stronger CT lean — 58% against 42%. This means that despite its popularity, the map currently does not look as even as Dust2. For the attack on Mirage, it is still very important to work properly with Mid, utility, and tempo, because without that, the T side quickly loses space.
Cache currently has the strongest CT lean
Cache also deserves separate mention. According to the provided statistics, the map has 62% of rounds won by CT and only 38% by T. But here it is important to keep the main point in mind: Cache has been played only 3 times, so it is too early to draw final conclusions.
For now, this is more of a first signal than a full trend. If the map appears more often at tournaments, then it will become clear whether it is truly that comfortable for the defense or whether this is simply the effect of a small sample size.
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The map pool remains CT-oriented for now
The overall picture looks quite clear: most maps in 2026 still give an advantage to the defensive side. Mirage has 58% for CT, Nuke — 57%, Ancient — 54%, Overpass — 53%, Inferno — 52%, and Dust2 — 51%.
Against this background, Anubis looks like the main exception, while Dust2 is the main example of balance. That is why the statistic is interesting not only because of the numbers, but also because of how it shows the difference between maps. Some remain classically CT-dependent, others give the attack more freedom, while Dust2 currently does the best job of keeping balance between the two sides.

