Behind the scenes at Team Liquid, something has been quietly unraveling. Staff across multiple departments have just learned their roles are being cut, marking the organisation’s third workforce reduction within roughly a year.
Why should anyone outside the company care? Because Team Liquid is not a struggling startup. It is one of the biggest names in esports, and its repeated cuts suggest that even top-tier organisations are not immune to the industry’s financial squeeze.
From One Restructuring to the Next
Team Liquid’s staffing troubles did not start this week. The organisation trimmed its workforce back in September 2025, then again in March 2026. Now, less than a year later, employees are facing a third round. That frequency alone sets this apart from a routine business adjustment.
Where CS2 Fits Into the Picture
Team Liquid’s current CS2 lineup includes NAF, EliGE, malbsMd, and JT, with Jorko rotating in and Flashie serving as head coach. That roster has kept the org competitive throughout 2026, including runs at IEM Cologne and the Esports World Cup qualifiers.
Still, results at the biggest stage haven’t matched the hype. At the 2025 Esports World Cup, Liquid’s CS2 team lost to Vitality in the Round of 16 and finished in the 9th-16th tier, taking home just $20,000. In 2026, the CS2 squad exited even earlier, falling 2-1 to 1w Team in the Round of 32 of Last Chance qualifier to Esports World Cup 2026. Neither run moved the needle much for a club chasing bigger payouts elsewhere.
Tournament Winnings Fell Sharply
A year ago, Team Liquid walked away from the Esports World Cup with a $5 million club championship prize. This year told a different story. The organisation slipped to 5th place at the 2026 EWC Club Championship, dropping three spots and collecting just $2 million, a $3 million shortfall compared to 2025.
Money lost from lower prize finishes is only part of the picture, though. Back in May 2025, Team Liquid’s long-running partnership with Honda came to an abrupt end. The trigger was a controversial social media post made by a player on the org’s Rainbow Six Siege roster. Sources describe that moment as a genuine breaking point, one that set off a stretch of instability the organisation has struggled to shake since. People close to the situation say the memory of that fallout still lingers uncomfortably among both current staff and people who have since left.
Who Gets Hit, and When
Nobody outside the company knows the exact scale of this latest round. Many contracts are set to lapse at the end of September anyway. That timing muddies any count of jobs truly eliminated versus contracts simply left unrenewed.
Staff learned of the decision on Wednesday, August 26. Internal communications mentioned a support package for those affected. Contractors and employees with expiring contracts, however, will reportedly receive pay only for hours already logged. They won’t get anything extra on top.
The Revenue Number That Doesn’t Add Up
According to The Esports Radar, the source of this information, Team Liquid Co-CEO Steve Arhancet told the public in May 2026 that the company pulled in more than $60 million in revenue the previous year and has stayed profitable for three straight years. On paper, that sounds like a business in good shape.
So why keep cutting staff? The answer likely lies in the gap between top-line revenue and the pressures underneath it, tighter margins, cooling sponsorship markets, and disappointing tournament finishes that all chip away at what looks like a healthy balance sheet. For an industry watching Team Liquid closely, that gap between strong numbers and repeated layoffs may be the real story here.