One of the biggest players in the esports industry, ESL FACEIT Group (EFG), has reported its financial results for 2024 — and they paint a paradoxical picture: strong revenue growth, but still deep losses. Despite this, the company has already outlined an ambitious goal — to reach profitability by 2026 following major restructuring efforts.
Revenue is growing — but not enough
In 2024, the London-based entity ESL FACEIT Group Limited reported nearly double the revenue, reaching £27.8 million (up from £14.5 million in 2023). The main sources of income were:
- Subscriptions — £11.1m
- Intergroup commission and support services — £11.0m
- Advertising and sponsorship — £5.1m
- Other revenue — £0.5m
Notably, the sharp increase in intergroup revenue (from £1.1m to £11.0m) reflects a structural shift — the UK entity is increasingly acting as a central hub for the entire group.
£60 million loss: what went wrong?

Despite strong revenue growth, the company recorded a £60 million net loss. The key reasons include:
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- High operational costs
- Administrative expenses reaching £43.6 million
- Rising cost of services (gross margin dropped from 51% to 31%)
- A £31.5 million impairment charge (asset revaluation)
The operating loss stood at £26.1 million, highlighting that the business is still far from breakeven.
Restructuring and the UK’s new role
A key trend is the restructuring of the group following its acquisition by Savvy Games Group in 2022 (a $1.5 billion deal). EFG is centralizing operations through its UK entity, which now:
- Signs contracts on behalf of the entire group
- Coordinates financial flows
- Acts as a management and operational hub
This is supported by the surge in receivables to £87.4 million (up from £19.2 million), along with increased internal financial activity.
EFG’s scale: from tournaments to analytics
EFG remains a core pillar of the esports ecosystem:
- ESL — tournament organizer (including the Esports World Cup)
- DreamHack — festivals and live events
- FACEIT — competitive platform
The company has also been actively expanding through acquisitions:
- Vindex (technology & infrastructure)
- Esports Engine (production)
- Gamers Net Inc. (Mobalytics — performance analytics platform)
2025 impact: layoffs and consolidation
Financial pressure has already led to major changes:
- Office closures (e.g. Esports Engine in California)
- Large-scale layoffs (200–300 employees)
- Leadership consolidation — Niccolo Maisto became sole CEO
- Full acquisition of ESL Gaming GmbH for £558.6 million
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These moves are part of Savvy Games Group’s strategy to push EFG toward profitability by 2026.
Outlook: 2026 as a turning point
The company describes 2025 as a “rebuilding phase,” with 2026 expected to be the “acceleration phase.” Key priorities include:
- Deeper integration between FACEIT and offline events
- Expansion of DreamHack into new regions
- Data-driven partnerships with brands
EFG aims not only to become profitable but to set the standard for the esports ecosystem — combining tournaments, platforms, and communities.
EFG’s Next Chapter
ESL FACEIT Group’s 2024 financials highlight a core issue across the esports industry — scale does not guarantee profitability. The company is growing, restructuring, and centralizing, but this transformation comes at a significant cost. 2026 will be a decisive test: can the largest esports organization in the world turn its scale into a sustainable business?

