The third-place decider at IEM Kraków 2026 was far from a formality. Team Spirit delivered a confident 2–0 victory over MOUZ, proving that the team bounced back quickly after their semi-final loss and closed the tournament on a strong note. Despite lacking the pressure of a grand final, the series carried clear competitive value: prestige, VRS points, and momentum heading into upcoming events.
Road to the match — different emotional states
Spirit entered the match after a painful 1–2 loss to FURIA in the semi-final. Missing out on the grand final did not break them — instead, they looked focused and motivated. Earlier in the tournament, Spirit had defeated NAVI (2–0), G2 (2–1), and Astralis (2–0), consistently reinforcing their reputation as a dangerous playoff team.
For MOUZ, this match was a chance to partially redeem themselves after a 0–2 loss to Vitality in the semi-final. Before that setback, they had looked solid, beating NRG, FaZe, and Falcons without dropping a map. However, emotionally, MOUZ appeared drained going into the decider.
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Dust2 — Spirit in control from start to finish (13:8)
Spirit’s map pick unfolded exactly as planned. They quickly seized the initiative and dictated a tempo that left MOUZ struggling to find room for improvisation.
sh1ro immediately took control, winning key duels and consistently punishing aggressive attempts. MOUZ stayed afloat through isolated individual rounds, but economic pressure and lost key clutches prevented the game from turning into a truly close contest.
Mirage — total dominance from Spirit (13:3)
If Dust2 still offered some hope for MOUZ, Mirage was a cold shower. Spirit won most of the opening duels, crushed the economy, and effectively decided the map in the first half. tN1R and donk repeatedly found openings for aggression, while MOUZ looked disoriented, unable to respond to Spirit’s pace and structure. The map ended quickly and without intrigue.
Player statistics for the match

Player of the match — Dmitry “sh1ro” Sokolov
Spirit’s AWPer was the stabilizing force of the series:
- 40–15 K-D
- 105.1 ADR
- 86.5% KAST
- 1.88 rating
sh1ro controlled the tempo on both maps, won crucial duels, and gave MOUZ no chance to claw back through clutches or momentum swings.
Team performance — Spirit’s rapid recovery
Spirit played with maximum pragmatism. After an emotional semi-final, they avoided flashy plays and instead relied on simple, effective Counter-Strike: map control, precise timings, and minimal risk.
For MOUZ, the series once again exposed their struggles against teams that impose a high pace and deny time for adaptation. Without early-round success and economic stability, their structure collapsed quickly.
VRS impact — valuable points for Spirit
The match had a direct impact on the rankings:
- Spirit: +39 VRS points
- MOUZ: −14 VRS points
For Spirit, third place is not only symbolic but also a meaningful boost in the rankings. MOUZ, meanwhile, leave Kraków with a noticeable loss of points after multiple defeats in the decisive stages.
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What this result means
Team Spirit finish IEM Kraków 2026 in third place, showcasing resilience and the ability to recover quickly from setbacks.
MOUZ once again reach the late stages of a major event, but the tournament raises a familiar question: can this consistency turn into podium finishes rather than just deep playoff runs?
IEM Kraków once again proved that even a third-place match can clearly highlight a team’s strength, form, and future prospects.

