At the Esports World Cup 2025, it once again became clear that in CS2 the defensive side maintains a traditional advantage, and the brightest example of this is Train. According to the tournament results, teams won 61.9% of rounds as CT, making the map the absolute leader in terms of defensive balance.
This result is especially significant at a time when CS2 is often perceived as a more attack-friendly game compared to CS:GO. The architecture of Train creates serious challenges for terrorists: long corridors, narrow choke points, and the need to act in perfect sync make every push risky. Any mistake can instantly cost the round.
Comparison with other maps
Looking at other maps at EWC 2025, the difference becomes even more striking:
- Overpass — 58.4%
- Nuke — 57%
- Ancient — 56.6%
- Mirage — 53.7%
- Dust2 — 52.5%
- Inferno — 47.7%

Even Nuke, long considered the toughest map for attackers, fell behind by more than 4%. Overpass and Ancient also showed a notable CT advantage, but Train remained the undisputed leader. Inferno, on the other hand, turned out to be the only map where the result leaned closer to favoring the T side.
What it means for teams
The statistics show that Train continues to be a challenge for any lineup. Winning as T on this map requires maximum coordination, precise timing, and smart use of utility. Without well-prepared strategies, the risk of failure rises sharply, making Train a special element of the map pool.
Looking ahead
The Esports World Cup 2025 confirmed that Train will remain one of the key tests for professional teams. For fans, this adds intrigue: every match on the map turns into a true test of teamwork and resilience, and every successful T-side round becomes an event in itself.