Why CS2 sensitivity converts 1:1 to Apex
Apex Legends runs on Respawn’s modified Source engine and keeps the Source yaw of 0.022° per count, the same value CS2 uses. Sensitivity 1.5 in CS2 is sensitivity 1.5 in Apex as long as DPI stays the same. At 800 DPI both need 34.64 cm for a full turn.
The converter is still worth a pass in two cases. If you switch DPI for Apex, it recalculates the value: CS2 1.5 at 800 DPI becomes Apex 0.750 at 1600 DPI. It also shows your cm/360° and eDPI, which is what you’ll compare against pro configs.
CS2 to Apex formula
Apex sens = CS2 sens × CS2 DPI ÷ Apex DPI. With equal DPI the multiplier is exactly 1, and the number you use in CS2 goes straight into Apex.
CS2 to Apex sensitivity table
CS2 sensitivity (800 DPI) | eDPI | cm/360° | Apex sens (800 DPI) | Apex sens (1600 DPI) |
|---|---|---|---|---|
1 | 800 | 51.95 | 1.000 | 0.500 |
1.25 | 1000 | 41.56 | 1.250 | 0.625 |
1.5 | 1200 | 34.64 | 1.500 | 0.750 |
2 | 1600 | 25.98 | 2.000 | 1.000 |
2.5 | 2000 | 20.78 | 2.500 | 1.250 |
Where Apex stops matching CS2
Hipfire matches; aiming down sights doesn’t. Apex scales ADS through ADS Mouse Sensitivity Multiplier, and with Per Optic ADS Sensitivity turned on, each scope gets its own value. CS2 only has zoom on scoped weapons, so set these after converting.
FOV changes the feel too. Apex lets you set it from 70 to 110 in the menu. A wider FOV makes the same cm/360° look slower on screen, although the turn distance hasn’t changed.