Why CS2 sensitivity converts 1:1 to Titanfall 2
This page is about Respawn’s Titanfall 2, not Team Fortress 2, which shares the TF2 abbreviation. Titanfall 2 is built on a modified Source engine and keeps the Source yaw of 0.022° per count, the same as CS2. At equal DPI, your CS2 number goes into Titanfall 2 unchanged.
Where the converter helps is a DPI change. CS2 1.2 at 800 DPI becomes Titanfall 2 0.600 at 1600 DPI. It also shows your cm/360°, in/360° and eDPI, so you can see the actual turn distance you’re bringing over.
CS2 to Titanfall 2 formula
Titanfall 2 sens = CS2 sens × CS2 DPI ÷ Titanfall 2 DPI. If DPI doesn’t change, the multiplier is 1.
CS2 to Titanfall 2 sensitivity table
CS2 sensitivity (800 DPI) | eDPI | cm/360° | Titanfall 2 sens (800 DPI) | Titanfall 2 sens (1600 DPI) |
|---|---|---|---|---|
1 | 800 | 51.95 | 1.000 | 0.500 |
1.25 | 1000 | 41.56 | 1.250 | 0.625 |
1.5 | 1200 | 34.64 | 1.500 | 0.750 |
2 | 1600 | 25.98 | 2.000 | 1.000 |
2.5 | 2000 | 20.78 | 2.500 | 1.250 |
Coming from Apex as well
Apex Legends runs on the same Respawn branch of Source and uses the same 0.022 yaw, so Apex, Titanfall 2 and CS2 all share one hipfire value at the same DPI. ADS and zoom settings are separate in each game and need their own tuning.