Why CS2 sensitivity converts 1:1 to Left 4 Dead 2
Left 4 Dead 2 is a 2009 Valve game on the original Source engine, and it uses the same 0.022° per count as CS2. At the same DPI, sensitivity 1.8 in CS2 is sensitivity 1.8 in L4D2.
Use the converter if your DPI differs between the two games: CS2 1.8 at 800 DPI is L4D2 3.600 at 400 DPI. You’ll also see your cm/360°, in/360° and eDPI for the current setup.
CS2 to Left 4 Dead 2 formula
L4D2 sens = CS2 sens × CS2 DPI ÷ L4D2 DPI. You can enter the result in the options menu or type it in the console, for example sensitivity 1.8.
CS2 to Left 4 Dead 2 sensitivity table
CS2 sensitivity (800 DPI) | eDPI | cm/360° | Left 4 Dead 2 sens (800 DPI) | Left 4 Dead 2 sens (1600 DPI) |
|---|---|---|---|---|
1 | 800 | 51.95 | 1.000 | 0.500 |
1.25 | 1000 | 41.56 | 1.250 | 0.625 |
1.5 | 1200 | 34.64 | 1.500 | 0.750 |
2 | 1600 | 25.98 | 2.000 | 1.000 |
2.5 | 2000 | 20.78 | 2.500 | 1.250 |
Raw input in Left 4 Dead 2
CS2 always reads raw mouse input. In L4D2 it’s optional: m_rawinput is off by default, so the game can be affected by Windows pointer settings. Set m_rawinput 1 in the console or your autoexec to make the converted value behave like it does in CS2.