CS2 to Team Fortress 2 Sensitivity Converter

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Input format
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Converted Sensitivity
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Mini unit converter

input format
output format

Why CS2 sensitivity converts 1:1 to Team Fortress 2

Team Fortress 2 is Valve’s class shooter on the Source engine, and it moves the camera 0.022° per count at sensitivity 1, exactly like CS2. Same DPI, same number: CS2 2.2 is TF2 2.2. (Titanfall 2 also gets called TF2; this page is about Team Fortress 2.)

The converter is useful when DPI changes. CS2 2.2 at 400 DPI becomes TF2 1.100 at 800 DPI. It also shows your cm/360°, in/360° and eDPI.

CS2 to TF2 formula

TF2 sens = CS2 sens × CS2 DPI ÷ TF2 DPI. The multiplier is 1 when DPI stays the same, and the value can go into the menu or the console as sensitivity 2.2.

CS2 to TF2 sensitivity table

CS2 sensitivity (800 DPI)

eDPI

cm/360°

Team Fortress 2 sens (800 DPI)

Team Fortress 2 sens (1600 DPI)

1

800

51.95

1.000

0.500

1.25

1000

41.56

1.250

0.625

1.5

1200

34.64

1.500

0.750

2

1600

25.98

2.000

1.000

2.5

2000

20.78

2.500

1.250

Raw input and class differences

CS2 always uses raw input, while TF2 controls it with m_rawinput. Set m_rawinput 1 so Windows pointer settings don’t interfere with the converted value.

Hitscan classes like Scout and Sniper tend to feel closest to CS2. Projectile classes such as Soldier and Demoman need leading rather than flicking, and some players run a different sensitivity per class through class configs.

faq

  • Is TF2 sensitivity the same as CS2?

    Yes, at the same DPI. Team Fortress 2 and CS2 both use 0.022° per count.

  • Should I enable m_rawinput in TF2?

    If you want the converted value to behave the way it does in CS2, yes. Raw input reads the mouse directly and skips Windows pointer settings.

  • Does the converter handle Sniper zoom?

    No. It converts hipfire sensitivity. Zoomed sensitivity in TF2 is a separate setting.