CS2 to Valorant Sensitivity Converter

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Mini unit converter

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How CS2 to Valorant conversion works

Valorant turns the camera 0.07° per mouse count at sensitivity 1, while CS2 turns it 0.022°. The same number is therefore about 3.2 times faster in Valorant, and your CS2 value has to shrink when you move over.

The converter above is already set to CS2 → Valorant. Enter your CS2 sensitivity and DPI, and it returns the Valorant sensitivity that needs the same mouse distance for a full 360° turn. It also shows your current cm/360°, in/360° and eDPI. Planning a new DPI for Valorant? Put it in the DPI field under Convert To and the result updates.

CS2 to Valorant formula

Valorant sens = CS2 sens × 0.022 / 0.07, which comes down to CS2 sens ÷ 3.182. At 800 DPI, CS2 sensitivity 1.25 becomes 0.393 in Valorant, and both need 41.56 cm of mouse travel for a 360° turn.

If DPI changes too, multiply by old DPI ÷ new DPI. CS2 2.0 at 400 DPI turns into Valorant 0.314 at 800 DPI.

CS2 to Valorant sensitivity table

CS2 sensitivity (800 DPI)

eDPI

cm/360°

Valorant sens (800 DPI)

Valorant sens (1600 DPI)

1

800

51.95

0.314

0.157

1.25

1000

41.56

0.393

0.196

1.5

1200

34.64

0.471

0.236

2

1600

25.98

0.629

0.314

2.5

2000

20.78

0.786

0.393

What doesn’t carry over from CS2

Only hipfire sensitivity transfers. Valorant applies a separate Scoped Sensitivity Multiplier whenever you aim down sights or use a sniper scope, so set it in the Range after converting your main value.

Don’t compare eDPI between the two games. eDPI is DPI × in-game sensitivity, so it inherits each game’s scale: 800 eDPI in CS2 is the same physical speed as about 251 eDPI in Valorant. Compare cm/360° instead, because it’s the one number that means the same thing in every shooter.

faq

  • Is Valorant 0.314 the same as CS2 1?

    Yes, at the same DPI. Both settings need 51.95 cm of mouse movement for a full turn at 800 DPI.

  • Why does my aim feel different after converting?

    Field of view. Valorant’s horizontal FOV is fixed at 103°, while CS2 at 16:9 shows about 106° and 4:3 stretched shows 90°. Targets move across the screen at a slightly different visual speed even when cm/360° matches exactly.

  • Should I keep my CS2 cm/360 or start from scratch?

    Keeping it is the faster route. Turning and flick distance stay where your arm already expects them, and you can still fine-tune in small steps once you’ve played a few matches.