CS2 to Marvel Rivals Sensitivity Converter

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Mini unit converter

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How CS2 to Marvel Rivals conversion works

Marvel Rivals turns the camera 0.0175° per count at sensitivity 1. CS2 turns it 0.022°, so the same number is a little slower in Marvel Rivals and your value goes up by about a quarter. CS2 1.0 becomes 1.257.

The converter above starts on CS2 → Marvel Rivals. Enter your CS2 sensitivity and DPI to get the Marvel Rivals value with the same 360° turn distance, along with cm/360°, in/360° and eDPI. If you play Rivals on another DPI, set it under Convert To.

CS2 to Marvel Rivals formula

Marvel Rivals sens = CS2 sens × 0.022 / 0.0175 = CS2 sens × 1.257. At 800 DPI, CS2 1.5 gives Marvel Rivals 1.886, and both settings need 34.64 cm for a full turn.

CS2 to Marvel Rivals sensitivity table

CS2 sensitivity (800 DPI)

eDPI

cm/360°

Marvel Rivals sens (800 DPI)

Marvel Rivals sens (1600 DPI)

1

800

51.95

1.257

0.629

1.25

1000

41.56

1.571

0.786

1.5

1200

34.64

1.886

0.943

2

1600

25.98

2.514

1.257

2.5

2000

20.78

3.143

1.571

Third-person camera and aim feel

Marvel Rivals uses a third-person camera, with your hero off to one side and the view rotating around a point behind them. cm/360° still describes the full turn exactly. Small corrections can feel different from CS2’s first-person view, though, because the camera sits behind and beside your hero rather than at its eyes.

Many heroes don’t aim like a rifle at all. For beam, melee and projectile heroes, the converted value is a starting point for turning speed, and tracking feel is worth testing in practice mode.

faq

  • Is Marvel Rivals sensitivity the same as CS2?

    No. Marvel Rivals needs a value about 1.26 times higher than CS2 at the same DPI to cover the same distance.

  • Is Marvel Rivals sensitivity the same as Overwatch 2?

    No. Overwatch 2 uses 0.0066° per count and Marvel Rivals 0.0175°, so you divide an OW2 value by about 2.65 to get Marvel Rivals. Select Overwatch 2 under Convert From to calculate it.

  • Does the converter work for aiming with scoped heroes?

    It converts the main sensitivity only. Any zoom or hero-specific settings in Marvel Rivals are adjusted separately.