CS2 to Deadlock Sensitivity Converter

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Why Deadlock isn’t 1:1 with CS2

Both are Valve games on Source 2, which is why many players copy their CS2 number straight into Deadlock. The yaw is different, though. Deadlock turns 0.044° per count at sensitivity 1, double CS2’s 0.022°, so the same number spins you twice as fast.

To keep your CS2 turn distance, halve the value. The converter above is set to CS2 → Deadlock: enter your sensitivity and DPI, and it shows the Deadlock value along with cm/360°, in/360° and eDPI.

CS2 to Deadlock formula

Deadlock sens = CS2 sens × 0.022 / 0.044 = CS2 sens ÷ 2. At 800 DPI, CS2 1.5 becomes Deadlock 0.750, and both take 34.64 cm of mouse travel for a full turn.

CS2 to Deadlock sensitivity table

CS2 sensitivity (800 DPI)

eDPI

cm/360°

Deadlock sens (800 DPI)

Deadlock sens (1600 DPI)

1

800

51.95

0.500

0.250

1.25

1000

41.56

0.625

0.313

1.5

1200

34.64

0.750

0.375

2

1600

25.98

1.000

0.500

2.5

2000

20.78

1.250

0.625

Third person changes the feel

Deadlock is played over the shoulder, so the camera rotates around a point behind your hero. With matched cm/360°, turns land where you expect, but tracking a target close to your character can feel different from CS2’s first-person view.

faq

  • Is Deadlock sensitivity the same as CS2?

    No. Deadlock’s scale is twice as fast, so the same distance needs half the number. CS2 2.0 equals Deadlock 1.0 at the same DPI.

  • Both games run on Source 2. Why is the scale different?

    The engine doesn’t fix the sensitivity scale; each game sets its own degrees per count. Deadlock uses 0.044°, CS2 uses 0.022°.

  • Does eDPI carry over from CS2 to Deadlock?

    Not directly. Because the Deadlock number is half the CS2 one, Deadlock eDPI is half your CS2 eDPI for the same physical speed.