Why Deadlock isn’t 1:1 with CS2
Both are Valve games on Source 2, which is why many players copy their CS2 number straight into Deadlock. The yaw is different, though. Deadlock turns 0.044° per count at sensitivity 1, double CS2’s 0.022°, so the same number spins you twice as fast.
To keep your CS2 turn distance, halve the value. The converter above is set to CS2 → Deadlock: enter your sensitivity and DPI, and it shows the Deadlock value along with cm/360°, in/360° and eDPI.
CS2 to Deadlock formula
Deadlock sens = CS2 sens × 0.022 / 0.044 = CS2 sens ÷ 2. At 800 DPI, CS2 1.5 becomes Deadlock 0.750, and both take 34.64 cm of mouse travel for a full turn.
CS2 to Deadlock sensitivity table
CS2 sensitivity (800 DPI) | eDPI | cm/360° | Deadlock sens (800 DPI) | Deadlock sens (1600 DPI) |
|---|---|---|---|---|
1 | 800 | 51.95 | 0.500 | 0.250 |
1.25 | 1000 | 41.56 | 0.625 | 0.313 |
1.5 | 1200 | 34.64 | 0.750 | 0.375 |
2 | 1600 | 25.98 | 1.000 | 0.500 |
2.5 | 2000 | 20.78 | 1.250 | 0.625 |
Third person changes the feel
Deadlock is played over the shoulder, so the camera rotates around a point behind your hero. With matched cm/360°, turns land where you expect, but tracking a target close to your character can feel different from CS2’s first-person view.