Counter-Strike 2 has received one of its most controversial updates of the past year: Valve introduced new Supplemental Terms for Steam Workshop creators, replacing the revenue-share model with fixed payouts and launching a thematic “Call to Arms.” Although the update was seemingly meant to support creators and expand the tools for skin development, the community reaction turned explosive — thousands of players, artists, and influencers accuse Valve of “cheaply buying out” creators’ work and refusing to reinvest massive profits into improving the game.
What Changed: Fixed Payments Instead of Revenue Shares
Valve is introducing a new optional payment model that allows artists to license their work for a one-time fee:
- Weapon finish — $35,000
- Sticker — $6,000
- Charm — $6,000
Once these terms are signed, all items on the creator’s account can be used in any collection, including The Armory — a category that previously did not include community content.
This sharply contrasts the old CS:GO model, where creators received a percentage of sales, and successful skins earned artists hundreds of thousands or even millions of dollars. As a result, the community openly states: Valve is making record profit from cases, but paying creators… less.
Call to Arms: Valve Wants Themes, Creators Want Fairness
An update to the CS2 Workshop and A Call to Arms-ory: https://t.co/stQ6RBCven
— CS2 (@CounterStrike) December 6, 2025
Alongside the new financial model, Valve opened a call for themed submissions for future collections.
For weapon finishes:
- Arabesque Art & Arabian Mythology
- Spy/Tech
For stickers:
- Auto Racing
- Fruits & Vegetables
The Workshop Tool has been updated so creators can now assign their submissions to the appropriate theme.
Valve also added:
- a new charm model: Dr. Boom
- a new paint-kit type: Custom Paint Job Extended, including iridescence options
At first glance, these look like great tools for creators — until the payout amounts were revealed.
Social Media Erupts: “Valve Is Paying Less Than Ever While Earning Record Millions”
Within hours, Twitter/X and the Steam Forums were filled with posts from prominent artists, industry figures, and players. The wave of outrage is the largest the Workshop community has seen in years.
Most notable reactions:
- Vqlt: This is a mockery to the artists… You make $50m a month from cases but can’t pay creators the same anymore? What a joke.
- biBa: Making billions with skins and paying literally nothing for the artists… I’d love to know if there is even one dev left from old CSGO.
- snaps: You’re making more money than ever but paying the thing driving your economy — LESS?
- Vancho666: They fucked even the skin creators.
- b0qz: Now they’re asking for specific themes just to pay artists nothing compared to what they generate.
These aren’t random complaints — they come from the artists, admins, and content creators who have worked with Valve for years.
Steam Players: “Give Us a Winter Event, a Campaign, Anti-Cheat, Fixes — Not This”
In Steam Discussions, users shifted attention to an older, broader issue — the lack of content and updates in CS2.
Players are asking for:
- a winter event
- a campaign mode
- riot shields and new grenades
- a loadout changer
- bomb and grenade skins
- new maps (oilrig, assault)
- better anti-cheat
- an end to bot-lobbies used for farming drops
The Workshop update effectively became a trigger for venting all accumulated frustration.
The Artist Industry in Crisis: Valve “Flattens” Payouts but Damages Trust
Fixed payouts only look substantial at first glance. In reality:
- a single case can generate millions of dollars,
- Valve pays an artist $6k–$35k,
- the rest becomes pure profit for the company.
Many creators openly state that under such conditions, they see no reason to invest months into high-quality skin development — because the potential return is no longer worth the effort. This puts the future quality of case collections at risk — the very content that defined CS for over a decade.
Some Still Joked… and Immediately Started Working
Artist Exerpas posted a meme saying:
I’ve put on my suit and already made sketches for the BEST looking skin you will ever see.
So even amidst criticism, some are still drawing — but the general mood across the industry is fear and frustration.
What This Means for CS2
So far, the update looks like an attempt by Valve to:
- simplify legal arrangements with creators,
- standardize compensation,
- gain broader rights over community-made items,
- gather themed submissions for upcoming case collections.
But the community sees something very different:
- lower payouts = lower motivation → worse case quality
- Valve is once again ignoring content requests, anti-cheat demands, and events
- the company continues earning record-high revenue
The polarization is the strongest since the launch of CS2.
What Valve’s New Rules Mean for CS2
The Workshop update was supposed to ignite a new era of creativity in CS2 — instead, it became the biggest controversy surrounding Valve in the past year. While some artists prepare to work under the new conditions, others call the decision a “blow to the industry” and demand the return of the old revenue model.
Valve has not yet commented on the community backlash. But if this dissatisfaction continues, the company will eventually have to either adjust the terms or explain why the people who fuel CS’s in-game economy are now receiving less than ever before.
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Skin.Club Pick’em Challenge
Running alongside the StarLadder Budapest Major 2025 is the Skin.Club Pick’em Challenge — an interactive feature where fans predict match results, choose advancing teams, and earn points throughout the tournament. By making accurate picks, participants unlock rewards ranging from premium skins to rare gloves and knives, with the ultimate prize being the iconic AWP | Dragon Lore.

