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Mirage Callouts in CS2: Full Guide [2026]

Articles
Mar 11
11K views 5 mins read

Mirage is one of those maps that can really test your coordination and map awareness, but with the right callouts, you can turn any situation into an advantage. If you’ve ever found yourself shouting, ‘They’re over there!’ only for your teammates to have no idea where ‘there’ is, you’re in the right place. No matter if you’re holding down A Site, rotating through Mid, or sneaking around B Apartments, knowing the callouts on Mirage is going to help your team stay on point. In this guide, we’ll break down every key position on Mirage with simple, easy-to-remember callouts that’ll make sure you and your team are always on the same page.

Mastering CS2 Mirage Map Callouts

Mirage can be a bit intricate, particularly when it comes to finding hiding spots on each bomb site. It may seem daunting for newcomers, but don’t be discouraged. You can quickly catch up by playing the map regularly. Eventually, responding to these callouts will become second nature as you hear them in-game. You can use the callout map for CS2 Mirage provided below to guide your team to victory.

In CS2’s Mirage, you’ll encounter three main callouts: Go A, Go B, or Go Mid. These areas can be strategically controlled using smokes, flashes, and molotovs. Mastering essential smoke and flash techniques is crucial for your team to secure victory on this map. These tactics will improve your ability to infiltrate A or B sites effectively and establish control over the Mid area. Also, we have a compilation of top aim training maps.

T Spawn Side Alley Apps Ramp Cart House TV Back Alley Underpass Apartments Van Balcony B Site B Default Bench Arches B Short E Box Kitchen Sneaky Door B Window CT Spawn CT Trash Ticket Booth Mid Top Mid Mid Boxes Chair Catwalk Ladder Room Window Jungle Connector Pit T Roof Tetris Palace Stairs Sandwich A Site Firebox Ninja Triple A Default
T Spawn
The starting area for Terrorists, with access to Mid, A Ramp, and B Apartments.
Side Alley
The path connecting Mid and T Spawn.
Apps Ramp
The ramp leading from T Spawn to B Apartments.
Cart
The jump-up boxes by the Apartments/House ramp, named after the cart that used to be there.
House
The building connecting Back Alley/T Apartments to T Spawn/Side Alley.
TV
The TV located in House/B Apartments.
Back Alley
The route between Apartments and House/TV.
Underpass
The tunnel below Mid, leading from Top Mid to B Short and often used for surprise pushes.
Apartments
The elevated area where Terrorists push into B Site, with the entrance to Van. Has several open windows. Also known as B Apps.
Van
The vehicle near B Site that provides cover for defenders holding B Apartments or B Main. Also known as Car.
Balcony
The ledge above B Site where players drop down from B Apartments to initiate a push.
B Site
The bombsite on the west side of the map, where the bomb can be planted.
B Default
The standard bomb planting spot on B Site, next to the large boxes.
Bench
The small area near the bench next to the wall of B Site, used for cover during post-plant or defense.
Arches
The archway between B Short and B Site.
B Short
The path connecting Mid and B Site, often used by Counter-Terrorists to rotate or push.
E Box
The corner of B Site nearest to Kitchen Window.
Kitchen
The room near B Site, connecting to CT Spawn, where defenders rotate and hold B Site.
Sneaky
The spot on top of the fridge against the Kitchen wall.
Door
The Kitchen entrance nearest to B Site.
B Window
The single Kitchen window that looks out onto B Site.
CT Spawn
The area where Counter-Terrorists spawn and rotate to A or B Sites.
CT
The entrance to A Site from CT Spawn, beside Ticket Booth and Trash.
Trash
The trash can opposite Ticket Booth on the CT Spawn side facing A Site.
Ticket Booth
The defensive position near CT Spawn where defenders hold angles on A Site.
Mid
The central area of Mirage, giving access to Catwalk, Connector, and Window.
Top Mid
The elevated part of Mid where Terrorists often go to take control of the map.
Mid Boxes
The stack of boxes on Top Mid, providing cover for players moving toward Connector or Catwalk.
Chair
The corner spot in Mid.
Catwalk
The path leading from Mid to B Short, often used by Terrorists to execute B splits. Also known as Cat.
Ladder Room
The room near B Short, offering access between Mid and B Site, often used as a sneaky rotation path.
Window
The window at Mid, used by Counter-Terrorists to snipe or control the area.
Jungle
The pathway connecting A Site and Mid, often used by Counter-Terrorists rotating between sites.
Connector
The passage connecting Mid and A Site, crucial for map control.
Pit
The sloped area leading from T Spawn to A Site, often used for pushes or defenses. Also known as A Ramp.
T Roof
The raised position outside A Ramp on the T Spawn side.
Tetris
The set of boxes near A Ramp that players can use to jump and hold angles or push up.
Palace
The elevated area above A Ramp where attackers often wait to execute an A push.
Stairs
The set of stairs near A Site, leading up from Connector, commonly used for defending pushes onto A.
Sandwich
The tight space between Stairs and Tetris next to A Site.
A Site
The bombsite on the east side of the map where the bomb can be planted.
Firebox
The hidden corner at A Site, commonly used for sneaky post-plant plays or hiding.
Ninja
The spot behind the boxes at A Site, often used for surprise defuses.
Triple
The stack of boxes behind Default on A Site, toward CT Spawn.
A Default
The typical spot on A Site where Ts can hide when the bomb is planted, next to the large boxes.

Mirage A Site

Mirage A Site

Navigating the CT side on A Site can be a bit challenging due to its numerous entry points. The calls you make depend on where you’re positioned.

  • A Site: The bombsite on the east side of the map where the bomb can be planted.
  • Pit (A Ramp): The sloped area leading from T Spawn to A Site, often used for pushes or defenses.
  • Palace: The elevated area above A Ramp where attackers often wait to execute an A push.
  • A Default: The typical spot on A Site where Ts can hide when the bomb is planted, next to the large boxes.
  • Jungle: A pathway connecting A Site and Mid, often used by Counter-Terrorists rotating between sites.
  • Stairs: A set of stairs near A Site, leading up from Connector, commonly used for defending pushes onto A.
  • Tetris: The set of boxes near A Ramp that players can use to jump and hold angles or push up.
  • Firebox: The hidden corner at A Site, commonly used for sneaky post-plant plays or hiding.
  • Ninja: The spot behind the boxes at A Site, often used for surprise defuses.
  • Ticket Booth: The defensive position near CT Spawn where defenders hold angles on A Site.

Mirage B Site

Mirage B Site

Defending the CT side on B is relatively straightforward.

  • B Site: The bombsite on the west side of the map, where the bomb can be planted.
  • Apartments (B Apps): The elevated area where Terrorists push into B Site, with the entrance to Van. Has several open windows.
  • Balcony: The ledge above B Site where players drop down from B Apartments to initiate a push.
  • Van (Car): The vehicle near B Site that provides cover for defenders holding B Apartments or B Main.
  • Bench: The small area near the bench next to the wall of B Site, used for cover during post-plant or defense.
  • B Default: The standard bomb planting spot on B Site, next to the large boxes.
  • Kitchen: The room near B Site, connecting to CT Spawn, where defenders rotate and hold B Site.
  • B Short: The path connecting Mid and B Site, often used by Counter-Terrorists to rotate or push.

Mirage Mid

Mirage Mid
  • Mid: The central area of Mirage, giving access to Catwalk, Connector, and Window.
  • Top Mid: The elevated part of Mid where Terrorists often go to take control of the map.
  • Mid Boxes: The stack of boxes on Top Mid, providing cover for players moving toward Connector or Catwalk.
  • Window: The window at Mid, used by Counter-Terrorists to snipe or control the area.
  • Catwalk (Cat): The path leading from Mid to B Short, often used by Terrorists to execute B splits.
  • Ladder Room: The room near B Short, offering access between Mid and B Site, often used as a sneaky rotation path.
  • Connector: The passage connecting Mid and A Site, crucial for map control.

Other Key Mirage Callouts

  • T Spawn: The starting area for Terrorists, with access to Mid, A Ramp, and B Apartments.
  • CT Spawn: The area where Counter-Terrorists spawn and rotate to A or B Sites.
  • Underpass: The tunnel below Mid, leading from Top Mid to B Short and often used for surprise pushes.

Need Dust 2 location names? Explore our comprehensive guide to master Dust 2 callouts in CS2 and boost your gameplay.

Mirage Callouts: The Key to Tactical Triumph

Having a solid grasp of Mirage callouts is fundamental for seamless communication and precise coordination within your team. Now you’re armed with everything you need to communicate effectively and stay in sync with your team. From controlling Mid to holding A Site, or sneaking through B Apartments for a surprise push, knowing exactly where you and your teammates are on the map is key to turning close games into victories. With these callouts, you’ll be able to quickly direct your team, make smarter plays, and avoid confusion in those intense moments.

FAQ

What is the Mirage map in CS2?

Mirage in CS2 is a competitive map set in a Middle Eastern-themed environment. It features two bomb sites, A and B, and is known for its balanced layout and strategic gameplay.

Why is Mirage popular?

Mirage is popular due to its balanced design, offering opportunities for diverse strategies and gameplay styles. Its layout provides fair opportunities for both Counter-Terrorists and Terrorists, making it a favorite among players and professional teams.

Is Mirage the best CS2 map?

While Mirage is a beloved map in CS2, opinions on the best map vary among players. It’s recognized for its balanced gameplay, but preferences differ based on individual playstyles and team strategies, making it subjective to claim it as the “best” map overall in the game.

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